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== Creation == A ghost might absorb negative emotion through connections to those it knew in life.<ref name=":2">“Give me yours,” Molly said. “Give me that body. It doesn’t make up for it, but it’s ''close''.”<br><br>Mags shook her head. “I can’t do that.”<br><br>“She’s a ''wraith'',” I said, my voice low. “She’s… fuck. She absorbed the negativity from me, and the Thorburns, because they’re connected to her. And-”<br><br>“-She probably absorbed it from me too,” Mags said, without flinching. “Stupid of me. Selfish.”<br><br>“I don’t think it was selfish at all,” I said. “It was a sacrifice, the blood you gave her, to keep that memory alive.” - [https://pactwebserial.wordpress.com/2014/08/23/mala-fide-10-4/ Excerpt] from [[Mala Fide 10.4]]</ref><ref>A line from Molly’s bubble in the middle to each of the bubbles ringing it.<br><br>Each line came out with a different strength.<br><br>The strongest, oddly enough, was ‘extended family’.<br><br>“More negativity to feed on,” I said. “More connections to her soul and her Self.” - [https://pactwebserial.wordpress.com/2014/08/23 Excerpt] from [[Mala Fide 10.4]]</ref> Feeding it blood on a neigh daily basis was known to help one ghost to become a wraith.<ref name=":2" /> A [[Necromancer]] like [[the Shepherd]] could infuse a ghost with spirits, helping to shape it into a wraith.<ref name=":3">“She’s a wraith, she’s shoring herself up and storing strength by feeding on negativity. It’s going to twist her into something else.”<br><br>“How do you stop a wraith?”<br><br>“Mostly, I think, wraiths stop themselves. They burn through whatever power made them. Maybe if a practitioner is skilled, they can infuse it with more spirits, and shape it, like the Shepherd in Toronto did.”<br><br>“I wasn’t in Toronto, remember?”<br><br>“Yeah, I remember. Uh, the other way they stop is the way any ghost can theoretically be put to rest.”<br><br>“Yeah?”<br><br>“Help them resolve the issue that made the echo in the first place.”<br><br>“Great. How do we resolve hers?”<br><br>I paused.<br><br>“What?”<br><br>“For a wraith, that’s usually venting all that negativity at a person or a group of people. Getting revenge.” - [https://pactwebserial.wordpress.com/2014/08/23 Excerpt] from [[Mala Fide 10.4]]</ref> === Variants === Wraiths can gain in strength until they become power onto themselves able to create little pocket realms, even able to challenge gods themselves. They can take numerous seemingly foreign elements into themselves, such as things [[Elemental]] or [[Incarnate]]. Current convention names wraiths who can only temporarily do this 'princes' while those who are more permanent are called 'kings'.{{cite}} ====Chacaph==== When an dead body is entombed away from the reach of a [[Psychopomp]] or [[Typhlotic]]s, the echo left behind is safe in the [[Vessel]] of the body and the resultant Wraith becomes Solid, using wat happened to it against others, has all the powers of a Wraith while being Solid.<ref>The typhlotic denizens of the Ruins will stalk and kill echoes, and psychopomps will handle spirits, echoes, and souls with a more deft, intelligent hand. But in some circumstances, an echo may be trapped or bound in a situation or place where certain forces cannot reach them. Given pattern (repeat killings/entrapment in the same manner), any sort of pliable material, and a trapped echo of this manner (which inevitably becomes a wraith), and a Chacaph may form. Clay is the default material, a sealing material that was said to lock in tombs. Those sunk to the bottom of a river bed with chains a psychopomp couldn't break, those buried in concrete in construction sites by the mob, and those kept prisoner in filthy, inaccessible locations by kidnappers have created Chacaph in the past. The clay hardens and the Wraith takes on a solid, visceral form. The individual is hollowed out, the circumstances of death become part of the Chacaph's definition, appearance, and tools, and it waits- until the river gets dammed, the foundations of the construction site are cracked, or the vault where prisoners were kept is found and opened. Then it emerges with the pent up fury and stored power from years, decades, or centuries of waiting.<br><br>Fast moving despite being clay, the Chacaph physicalizes many Wraith powers like the ability to throw objects around and rapidly relocate to other spaces- but it will do these sorts of things with seaweed, roots or cables grabbing objects in a flash, and brief accelerations of movement. Its howls can shatter windows and break eardrums, and with so much of itself gone, it will use violence and crude symbols (painting with blood and clawings into surfaces, or any other materials at hand) to communicate. Care should be taken because a Chacaph does not quickly burn through its own power like a Wraith does- its vessel gives it staying power, and its spree will feed it power that it's slow to burn through - it will take in materials and use each killing to swell in power, up to a certain capacity allowed by its physical dimensions (at an extreme, smoke or fire may burn from within the hollow clay shell). Discovering its origins helps a great deal in slowing its momentum (even speaking to it and recognizing what happened) and binding it.<br><br>Once a Chacaph stops or is stopped, it tends to go dormant, waiting to be provoked before attacking again, and can safely be bound or walled in- albeit often from a safe distance, with a big circle. Necromancers may be able to stop a Chacaph in its tracks and mark it with instructions, names, or additional symbols while it is stopped, but this requires advance notice that isn't often had when the tomb is cracked open... unless the necromancer creates the Chacaph intentionally. - Wildbow on Discord</ref> Something like an Egyptian mummy could not become a Chacaph, while persumably a bog body could.
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