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The Station Promenade
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==Points of Interest== Touching certain items changes the rules of the Path, these items seem to correspond to the [[Pillars of Human Existence|objects]] used during the [[awakening]] ritual.<ref name=":0" /> *Timepiece – By touching a clock you can stop the timer that requires you to move.<ref>Numbers + having someone by a clock every move to hold/release time and buy time for notes - [https://palewebserial.wordpress.com/2021/02/18/9-3-spoilers-path-practicalities/ Excerpt] from [9.3 Spoilers] Path Practicalities</ref> * Fate – When the wires are held they prevent people entering or leaving the station. * Edge – Prevents the smiling Lost from attacking you.<ref name=":0">There was a chant coming through on the walkie-talkies now. “Over the edge, John!” John wrestled with the Others that were close. The fork rose, then fell again. The edge? “Go!” John moved, lurching, rolling with arm strength alone, even though his leg was so destroyed it didn’t rotate with him, his lower body numb. “And hold on!” Nicolette shouted. That was- that was important. He went to the edge of the Promenade, and he grabbed onto a pole. Timepiece for Time, cable for the threads of Fate. The edge… Another catch? He dangled, hanging off the edge, nothing but sky below him. The smiling Others hung back, waiting, weapons ready. - [https://palewebserial.wordpress.com/2021/03/30/one-after-another-10-a/ Excerpt] from [[One After Another 10.a]]</ref> There are presumably objects representing Death, Fortune, and/or Nature as well, but their effects are unknown. Declan suggested that the parts of the path that didn't get destroyed might give hints about how to solve it.<ref>“If it’s a puzzle and you can destroy stuff or make the Wolf destroy stuff, and if the game is made so you have to be able to finish or escape the puzzle, then you can destroy everything and look at what’s left. Those are the things essential to finishing, right?” - [https://palewebserial.wordpress.com/2021/06/01/dash-to-pieces-11-10/ Excerpt] from [[Dash to Pieces 11.10]]</ref> He also suggested that the Wolf attacked them either because they spent too much time in there or had too many people.<ref>“Yeah. Okay,” Avery said. She looked at Declan. “Good. I’ll ask Jude. The big thing we’re wondering is about the Wolf showing up. We don’t know what triggered it. But once she showed, it all went to pieces.” “Time limit?” he suggested. “I dunno. Time didn’t matter, exactly, and a huge part of what we were doing was moving around, moving so people were near the-” “Clocks, yeah,” Declan said, tapping the page. He frowned down at the page. He looked up. “What is this?” “Something unfinished but big,” Verona told him. “And we want Avery to be part of the first group to figure it out.” “Huh. ARG? Or early access game? Trying to be world’s first for a raid?” “Not sure I know what half of that means,” Avery said. “Anyway, I’m helping out a bigger group…” “No limits on team size?” Avery shrugged. “I guess you could send a hundred people as long as they didn’t get in each other’s way.” “I wouldn’t want that to be a thing,” Declan said. “If I was making the game. Too easy.” “With all the different rules and hidden stuff it’s not easy,” Avery replied. “I’d make it so that if you have too many players trying, the bad guy comes in.” “We were all, hm, in play, for a short bit before.” “Time limit then,” Declan said. “Time was stopping.” “Could’ve been a clock going, so you can’t take forever with your turns,” Declan replied, shrugging. “Or there’s a clock ticking in the background and each person you bring in over the limit reduces the time. Send in one person, you have an hour, send in two, you have half an hour. Send in…”<br><br>“Twenty and we have only a couple minutes?” Avery asked.- [https://palewebserial.wordpress.com/2021/06/01/dash-to-pieces-11-10/ Excerpt] from [[Dash to Pieces 11.10]]</ref>
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