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===Variants=== * [[Havour]] - echo predators that take to possessing people. * Ragged - kluged leavings of Others that practitioners, usually [[Host]]s, didn't want that found each other.<ref>'''Stigma / Ragged''' - One not-uncommon advanced rite when it comes to Hosts is to purify or alter more basic spirits and Others to make them more comfortable or specialized as passengers. As a side effect this creates the ragged things- the scraps that embody everything undesired. Often takes forms made up entirely of blemishes, ugly tattoos, scars, or other physical ugliness, drawn together into spidery or centipede-like shapes. More about price than about deals, they are less intelligent and more malicious. May be kept as weapons or curses in physical form that are summoned in a conflict - when found in the wild, they are the result of these summonings when unsuccessful or careless, or general carelessness when purifying a spirit and not cleaning up the impurities after. When they take control, there is a clear physical mark. They can be removed in the usual way, or by cutting out the impurity. - [https://docs.google.com/document/d/109ZDw9ZuRD56WYrcN3yYmbz_7KOXNow3cVb4t8MvzQ4 Pact Dice: Hosts]</ref> * Insinuation - more abstract Others caught in a feedback loop and collecting power.<ref>'''Insinuations''' - Where some Jockeys in the wild linger near the vulnerable members of the population, sometimes abstract Others who find themselves in the proximity of vulnerable people may enter into a feedback loop and become very Jockey-like. They may be ghosts that linger near a bereaving family member with zero defenses, or an imaginary friend vestige that is passed on from child to child at an orphanage where children are abused. They whisper, they are heard, and they worm their way in through the ears, waiting not for a moment of weakness, but a critical moment when something powerful happens, and they can seize that power and seize control. After a hundred times where the vulnerable one said ‘yes’, they’ve often forgotten how to say ‘no’. They are things of deals, more than things of price. - [https://docs.google.com/document/d/109ZDw9ZuRD56WYrcN3yYmbz_7KOXNow3cVb4t8MvzQ4 Pact Dice: Hosts]</ref> * Dark Riders - Can be a alternative term for Jockeys; Host jargon for jockeys that specifically focus on the dreams of vulnerable people.<ref>Dark Riders were Others, sometimes Fae, who found the displaced with a minimum of connections protecting them, like orphans and refugees, and ‘rode’ them while they were still asleep. The afflicted would have vivid nightmares and then wake in a strange place, hurt and exhausted. The Dark Rider would then take them further and further each night, unless the afflicted found connection or found the right superstition to scare them off. Given a chance, the Dark Rider or group of Riders would steer them from this world to another, to be sold or given to an Other. Only those without connections could be preyed on, because a secure and connected home would ‘tie them down’ for all of the Rider’s intents and purposes. - [https://palewebserial.wordpress.com/2020/10/31 Excerpt] from [[Cutting Class 6.2]]</ref>
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