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=== Formation === As with many others their origins can be varied.<ref name=":4">'''Background:''' As with goblins, the specifics on the creation of a fleshmongler are a little fuzzy. There are multiple points of origin, the most commonly observed being the fact a fleshmongler can create another fleshmongler. The name is a portmanteau of Flesh + Monger (seller, as in fishmonger) and Flesh + Mangler, and both owe to a keen awareness of flesh on the fleshmongler’s part. They understand meat, and this makes them exceptional (and exceptionally dangerous) doctors; even a brutish Fleshmongler is capable of deftly pulling an individual apart and modifying them to the point they lose all humanity - a human may be turned into a fleshmongler, reduced down to a weapon with the fleshmongler keeping the choice bits for themselves, to eat or incorporate, or repurposed into a general tool that can be sold. Fleshmonglers are frequently sellers of choice materials for magic item creation, alchemy, and other visceral practices.<br><br>Fleshmonglers are most often found in the deep warrens, though they can be spotted in shallow Warrens and Warrens-adjacent realms like crossroads or the Abyss, and some researchers have theorized that the flesh-warping aspects of some regions of the Abyss tap into the gory visceral nature of the deeper warrens, essentially 'fleshmongling' people, to break down identity and form. Softening them up. There are obvious comparisons to be made to horrors as well, perhaps owing to the warped and shifting nature of the deepest warrens, distorting dimension and physicality of as intestine-like tunnels shift and move. In any event, getting exposed to the wrong trap or terrain feature in the deep warrens (or the wrong areas of the abyss, which may intersect deep warrens) can result in becoming a fleshmongler. The agony and process almost always discards the old Self.<br><br>In any event, Fleshmonglers and the Fleshmongled are often human or bestial, and have been altered or sculpted, or made chimeric with multiple individuals merged into one. The raw, freshly created fleshmongler can be a messy patchwork of ugly and weird flesh. Over time, if not interfered with, they tend to regain some semblance of individuality, and the gore will organize itself into something that, to those with a certain eye, could be called beautiful. This is a process of evolution within each individual that can be like the ocean - stormy and prone to momentary change in one moment (given a catalyst) and stable and mostly still in other moments. At the tail end of the process, they may permanently stabilize itno other types of Other entirely, whether they're indistinguishable from goblins or a false angel of masochistic torture. Whatever they end up, they tend to retain their keen acuity with flesh, usually through the ability to inflict terrible wounds. - [[PactDice]]: [https://docs.google.com/document/d/1MVWr8nKx4HHARipu-PxfA9vw4igfgtmJ1Z5OqkXRNxA Bestiary: FleshMongler]</ref> Interestingly given their chaotic nature they can settle into various end states that could well push than out of the fleshmongler category, though they'll usually retain some skills from their old identity.
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