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==Behavior== They seek out those who will fail and thus feed them power.<ref name=":4">'''Strengths:''' Envoys are on the strong side, with backing from forces as strong as (just as one relevant example) Death itself. While not directly major players in the abstract, they are powerful when it comes to keeping the job going. A weak envoy going about the course of her duties is still not to be underestimated. Their motif or style may act as an expression of this raw power, whether it’s unleashing a storm of spinning umbrellas that overwhelm even strong barriers or a gun made of red metal that proves very effective. What the forms of attack and defense actually look like are typically insignificant, and the reality is that they simply express a ''lot'' of power when called for.<br><br>However, this isn’t always especially necessary. Most Envoys have enough of a prenatural sense of scenarios and situations that they can pick targets where interference won’t be an issue, or navigate interference when it does come up, staying out of the way of those that would trouble them.<br><br>As inevitables, Envoys are generally impossible to utterly destroy, instead translating any harm they take into a sort of coup system: brute force can thus weaken their claim over things enough that they are driven back or must cede ground, but they won’t die, and a contract with a target is typically between the target and the Envoy. At best, one can hope to drive the Envoy away for long enough to talk to the target and convince them of a better path. When the deal comes to a head, the Envoy has the prerogative to go to the target or to bring the target to them.<br><br>To assist in their duties, Envoys have very keen awareness of people and the moving forces of the universe. They can typically understand an individual’s circumstances and how they’re approaching a crossroads with only casual, from-a-distance observation, ranging from a few hours to a few days of appearing in the distance. They may be seen in the lead-up, whether that lead-up is someone who pulled the information from online and is considering it, or the Envoy approaching a target they selected themselves. - [https://docs.google.com/document/d/1j7GB4pDMsvfRTURd8Utf7BzSr10AgVmIX6qJtSQ5djE ENVOYS]</ref><ref name=":5">'''Weaknesses''': While powerful, Envoys draw their power from a personal reserve. They have a place in the grand scheme of things, and spending more than they gain threatens their place. Almost always, they’ll be allowed to see a deal through to recoup the invested costs, but an Envoy that is cornered and forced into confrontation too often will expend enough power that their creator may see fit to replace them. An employer does not want to keep a salesman that costs more than they earn.<br><br>On the other end of things, an Envoy is frequently an individual that can be tracked down. Whoever they were before they became an Envoy, details may be apparent to those who do their research. In this manner, it’s theoretically possible for virtually anyone on the wrong end of a deal with an Envoy to find a way out - trace the rumors of the Envoy back, recognize a face or detail in a photograph, etc. Some Envoys even have this ''on purpose''; should someone challenge whether the proposed challenge or deal with the Envoy was unfairly presented, the opportunity is left in for the Envoy or those representing them to say it was reasonably fair in presentation, and there was always this side route, with subtle details provided to you. <br><br>The deal itself may also have its roots in something, be it a source of non-Incarnate power, an item, or an event. These things may also be uncovered.<br><br>Discovering an envoy’s roots means it can be attacked on that level, strengthening practice and often shaking the Envoy out of their routine a touch. They may lose composure, suffer flashbacks, be weakened, or be more easily affected with practice, once the attack vector is known or the vulnerability uncovered and known to those present.<br><br>Finally, there is the chance that those faced with the deal defeat it enough times that the Envoy loses power. There are multiple possible ways a deal can be constructed: to destroy (in various senses) the client in exchange for the wish, to test the client’s character with too much of a good thing (or such), or to put a challenge toward them that most would fail. Should the target counter the construction by finding a way to survive or refuse the deal despite their desires, should they prove themselves true in character despite the Envoy’s temptations, or should they succeed in the challenge enough times, the envoy loses power, and may be replaced or removed. - [https://docs.google.com/document/d/1j7GB4pDMsvfRTURd8Utf7BzSr10AgVmIX6qJtSQ5djE ENVOYS]</ref> <ref name=":6">'''Binding''': Envoys can almost never be bound when a deal is active, unless with the help of greater forces. They may be cornered or bound by someone calling them and taking the appropriate measures, often stonework and specific tokens, strong Envoys may only be bindable if the practitioner is backed by power with some ties to circumstance and authority, be it a Lordship role, permission of greater powers, deific intervention, or something similar.<br><br>Coup helps in this regard: defeating or first baiting and then refusing the offer counts, as does defeat in combat. Most effective, as noted in weaknesses above, is finding the roots of the Envoy themselves and working them into the binding. This makes them more individual than agent, and the individual can be more readily bound and communicated with. - [https://docs.google.com/document/d/1j7GB4pDMsvfRTURd8Utf7BzSr10AgVmIX6qJtSQ5djE ENVOYS]</ref><ref>“Envoy of Doubt. Lurked the paths, offered a deal to people. Like a localized little Hungry Choir thing, but it was about suspicion and doubt. Let people choose something, and they’d get the benefit of a doubt, or people would ignore key evidence, or they could choose a statement or truth, and people would give it a hard, doubting second look. Let criminals get away with crimes, let certain lies travel around the world before the Truth had his shoes on, let people ensure someone didn’t get away with something. But it was a double-edged sword. Whatever you asked for, it’d come back at you, for something you’d said or done. Could be in the past, retroactive, could be now, could be in the future.”<br><br> “Seems like a pretty raw deal,” Avery said.<br><br> “An Envoy’s deals tend to be. Like your Choir, not wanting too many people to succeed. It becomes a question of finding the right people. An academic who built their career on a false study, for example. Or a crime boss about to see it all crumbling down. Or a schoolchild who saw someone they hated get away with something. Get desperate or hold enough hate in your heart, maybe the deal seems worth it.” - [https://palewebserial.wordpress.com/2022/07/09 Excerpt] from [[Crossed with Silver 19.13]]</ref> <ref name=":7">'''Summoning:''' Envoys are typically very easy to summon; the means of calling them is typically part of their nature. This can be tricky with the stronger ones, where calling the Envoy is tantamount to making a deal with them, especially for practitioners.<br><br>For an Envoy to be taken as a familiar, they should first be defeated, and they should be between clients/targets. Working out their roots is often essential, as well. Typically very strong and willful, they forfeit the practice of making deals or granting relevant wishes in favor of a general manner of being that suits the Incarnation. In effect, they are on vacation but they hold onto their ties to the idea that put them into motion. One sent forth by Nature will often be Nature aware or Nature obsessed. They have power but conserve it.<br><br>Envoys who become familiars tend to be eccentric in color or look. They may favor human forms and never wear an animal one, and may relax their ‘uniform’ from when they were working. They tend to be high puissance and high awareness, with an eye for deals and vulnerabilities. - [https://docs.google.com/document/d/1j7GB4pDMsvfRTURd8Utf7BzSr10AgVmIX6qJtSQ5djE ENVOYS]</ref>
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