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==Notable Collectors== *Canfield Family<ref>“Your colleagues talk about it as if it were a charming quirk. Your enemies talk about it like it is. An ugly thing. Your family… it hoards. You collect and make trinkets, you decorate yourself with them, and you’ve twisted that, turned it backward. You’re hoarding her.” - [https://pactwebserial.wordpress.com/2014/04/26 Excerpt] from [[Interlude 5]]</ref> *[[Ritchie Brothers|Eric & Stan Ritchie]] (Dabblers working towards becoming Collectors of texts)<!--need to get confirmation on Ritchie's --> * The Eliands ([[Witch Hunter|Anti-Collector]]s)<ref> * The Eilands have been dealing with others, practitioners, and cursed items for several generations. At this point they consist of three teenagers/young adults, as well as their father and uncle, with the father & uncle being retired after bad injuries and trauma. Each of the kids roams, looking for Others, while carrying a device or tool. **Eula drives around with a camper at the back of her truck, filled up with the electric engine created by an Alchemist practitioner, made to create a gateway to the dead. When she flips it on, power goes haywire all across whatever town or area of the city she's in, and the immaterial becomes material, practices and power transfers go buggy, many Others are slowed, crippled, and agitated, and she uses a tesla cannon in combination with a very amped-up cattle prod to subdue Others. Once they're weak enough, she drinks them up with her device (if immaterial) or cages them in specialized electric fields (if physical), and drags them back home. They get added to the 'vault'. **Lester works with a giant 7.5 foot Other with a smiling cartoon face painted on his helmet and baggy clothes that hide everything from the neck down. Lester likes to use a shotgun, explosives tuned to the Other (salt grenades, silver nailbombs), and similar methods to get an Other weak enough for his Other friend to grab and hold onto. Then they get dragged to the Abyss, where the Other gets to play with them until Lester gets back home. When he gets back, the Other, according to the terms of the deal, brings the target back, bound in a small child-like doll with a painted face. The doll goes to the vault. Lester doesn't tell his family that the deal also says that if he can't supply an Other every two weeks at a minimum, he has to supply a human child. Those three dolls (so far) are at the bottom of the lake, a two hour drive from home. A small price to pay. ** Ruth is the black sheep of the Eiland family. She was reluctant with the 'family job' and nearly died a few times as a younger teen, getting captured and kept by goblins for a week before her family rescued her. Ever since, she's been wild, promiscuous, neurotic, alcoholic, and addicted. Hard to blame her, when even seven years later, she's finding things beneath her skin, or vomiting and having her stomach lining tear as things come free. She almost spiraled into total self destruction before she went on a job to stop a(nother) alchemist who was trying to unravel immortality, but those rinsed in the elixir would become indestructible statues with consciousnesses trapped inside them. She kept the formula and uses it as a weapon, now. She doesn't get everyone she goes after, but those who have even chance meetings with her end up partially petrified, or with their skin dotted with scars from where droplets touched and turned the flesh to stone. When she does get a victim, however, she turns them into statues, which then gets shown and sold as high art. Her family hates that she's doing this, because of the higher profile, but it drives her forward when she feels she has pretty much nothing else. Whatever doesn't sell (or solidifies into a shape that won't sell) goes to the vault.<br><br>The vault gets stronger as stuff gets added to it. Trapped others, items, devices. Their father and uncle mostly deal with the 'soft' stuff, like cursed items, which also get added. They aren't really building a conventional 'collection', though. Rather, the more that gets added to it, the easier it is to subdue Others and practitioners to get them to the point where they can be added to the collection (getting stunned by the electricity, grabbed by the Other, brought low by the petrifaction) - [https://docs.google.com/document/d/17K1y-3cBqYOToj_eIKQ0DwvZc5qLkGQsqi8OmLG9clk Witch Hunter Examples]</ref> * [[Mr Bristow]] (Collector of [[Aware]])<ref>[[Cutting Class 6.3]]</ref> * Matias ([[Aware#Collector|Aware Collector]])<ref name=":1">Matias never awoke as a practitioner, but became a Collector nonetheless. He’s not innocent, and he’s Aware, but he’s not bound to keep from lying. As a kid, he glimpsed a group of creepy, eerily tall men and women, some with wide toothy smiles and all with long fingers, gathering for a wordless meeting in an abandoned building. One woman found him, stooped down to eye level, held a long finger with an even longer painted nail on the end to her mouth to indicate silence, and gave Matias three random, uncursed items, wrapping his hands around them. He’s kept the silence and they’ve kept their end of the deal as pseudo-patrons. Once a season, so long as he’s hunting down items, they’ll either save him from a dire fate, or they’ll give him an item if he ended up not needing the rescue. He’s in the mix now, with a knack for finding items and stealing from Collectors. - [https://docs.google.com/document/d/1Od3iu2TXe5r677wHEMCudG5hDUrlM6-E0kgiuvlkuuw/edit# Pact Dice: Collectors]</ref> *[[Raquel Musser]] *[[Kassidy Knox]] {{Reflist}}
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