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==Lockhorn== A fail state case where a long-term acrimonious hard [[possession]] has been fought so long that the body starts the [[Self]], [[Soul]] and other important body parts give way creating a lamentable condition.<ref>The Lockhorn or Lockup, named for deer that entangle their antlers, was once mistaken for a subtype of horror, derived from cases of body theft, body swapping, divisions of self. However, it has been proven to be something else. In cases where internal struggle of multiple individuals over a single body is prolonged enough or enough of a stalemate, any willingness to compromise can be the single crack that turns a struggle into a loss, and when two individuals find themselves at that point, the struggle can exceed the blueprints of Soul and the bounds of logic and reason. What results is a being that is actively and continuously tearing themselves apart- using hands and teeth, and any other natural weapons that manifest from the now-ill defined form. The end result is berserk, may have some limited capabilities residual from its once-independent identities, and it is very dangerous and very volatile.<br><br>Lesser Lockhorns are a briefly lived Other that doesn't carry the process out very far- there isn't much time for Soul to break down, and most power is spent on the internal struggle. They remain berserk and volatile, but if bound, sealed away, or warded off, they tend to die in minutes, hours or days, literally tearing one another apart as they share a body and its resources.<br><br>```In cases where the individual is fully or partially restored in the midst of transforming between Selves, where there is some other means of ongoing restoration (such as a demesne both forms have access to), or any number of other linked rituals (common enough to various rapacious and hollow practices that could become Lockhorns), the struggle can become nigh-eternal, and the Soul fully breaks down, sense of scale can distort, and they can get big and unwieldy. These are Greater Lockhorns.<br><br>The true volatility of the Lockhorn is that any engagement with it risks tipping that ongoing internal balance. If damage done to it is enough to hand the victory to one side in the conflict, what invariably results is that the other side wins, immediately or very quickly tilting that way, and it remains soulless, flexible in form (often with extraneous teeth and limbs), with all the latent capabilities of both sides, and its berserk nature turns it against the nearest target- its effective and frequently unwitting rescuer. - Wildbow on Discord.</ref>
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