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==Trivia== *Wildbow has given advice on making your own Path.<ref>Pale gets into finders in more detail. This page has some background concepts and practices but does include minor spoilers & character mentions from partway into the story.<br><br>A path is gong to have a startpoint and an endpoint. For each visitor, there are going to be some things that are locked in, both aesthetically and for rules, and there's going to be stuff that, much like the Sight, changes for each beholder.<br><br>Paths tend to have some kind of precarious arrangement, where movement is tricky or has certain conditions, and gets arranged this way. So, to start with, think of the basic premise and/or why it's difficult.<br>[...]<br>From there, you can look at the hazard or theme and decide ok, well, how do we take that and make it a proper hazard or scenario?<br>[...]<br>Work out possible rewards. You've hashed out the risks to some degree. If you've reached the basic point of "Oh god, why would someone want to risk doing this?" then you can try answering that question. Boons may be tied to some aspect or theme of the path, and items tend to have function that's a bit divorced from what they actually are. Finally, the Path itself may serve a function that relates to entry (Falling Oak avenue as a dangerous escape route from a bad path), ways it ties to or impacts other Paths, or where it deposits you afterward (allowing paths to serve as a fast travel system or way of accessing places you shouldn't).<br>[...]<br>Finally, fine-tune. - [https://old.reddit.com/r/Weaverdice/comments/oumbiq/advice_on_making_your_own_pathfinders_in_general/h75ga9j/ Wildbow on Reddit]</ref> {{Reflist}} [[Category:Realms]] {{DEFAULTSORT:Paths}}
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