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==Residents== *[[Echoes]] the matter of which the Ruins are built. *[[Ghand]]<ref name=g2>The Ruins are a slice of the cosmos where the abstract is processed, reduced down to its constituent elements. When there is something abstract but, for lack of a better word, 'precious', the Ghend (drawn from proto-Indo-European 'to take, seize') are the covetous forces that seek to protect them.<br><br>Many Ghend start out as ghosts who are drawn to bright spirits, crystal clear echoes, and the tropes of the incarnate forces of the world. They keep these things, and may nurture them (feeding the living), build protective enclosures, or otherwise attend to them. Through this they draw power from them as a human might warm themselves by the fire. Often the 'fire' in this case will burn away the impurities and abstract, making Ghend gradually more clean, with less rough edges or 'echo' to their echoes. Many are naked (the clothes burned away) with very pale or dark skin with very little dirt or 'mess' on them, or have simple, clean clothing. They are moths that bear their own candleflames. Not especially powerful or influential, some may become merchants or thinking individuals, but they are mostly tracked by Ruins-delvers who know that where a Ghend is seen, their treasure is often hidden close by. - Wildbow on Discord</ref>Others that have found treasure to call their own, their possession of it changes them and some can elevate themselves with it, more often than not they become targets. A not uncommon sight in the Ruins.<ref name=g2/> *[[Incarnation]]s *Meninx<ref>The native denizens of the Ruins are often night-black, eyeless, and groping, dwelling in the lower areas with the heavier feelings, managing the parts of the universe that resolve and devour the residual spiritual forces, psychic echoes, and other abstract forces that the universe might otherwise hold onto. But some Ruins-Dwellers, which may come from a variety of origins (natural entity, mature ghend, other Others who've been too saturated with Ruins-stuff) maintain or develop the strength to rise to the higher ruins, where the light can bleach parts of them white and bake them hard, and there is beauty to be found once ichor and shadow are wiped away. Curious, sometimes childlike or naive, they grow in a staggered, uneven way, developing wisdom, interests, or wherewithal, often collecting or gravitating toward the glimmers of the things in the Ruins that still shine, such as those held by Ghends. Some may make it a mission of theirs to resolve snares or wraith storms. Rarely lords unto themselves, as those with the stature or ability may slip out to the spirit or become minor deities. Knowing and maintaining the acquaintance of a Meninx can be a family defining trait for necromancer families or those working in higher Ruins, and meeting a Meninx can be what breaks someone accidentally entering the Ruins (such as by astral traveling) into the practice - their naivety or open natures make then unabashed about the risks.<br><br>Meninx often have the nature of a wide eyed child, curious and unpredictable, with frames and physical power that put them above ninety-five out of every hundred Ruins-dwellers, at a minimum. These two things in combination are worth keeping in mind at all times. They have particular eating habits, often seeking specific types of echo or forms of energy, and may possess powers like emotion-altering screams or transformations into darker, aggressive versions of themselves. - Wildbow on Discord</ref> - Are among the top tier heavy hitters of Ruins denizens, can easily be a [[Patron]] for practitioners. Combining power with curiosity can make a disturbing foe. *Wizened<ref>The Wizened are natural extensions of a population that is broadly cut off and weakened by events such as war, drought, and collective poverty. Among this population, the living and dying may be set apart by their individual grit or devised reasons for persisting. A dream, a cause, a habit, family... when these reasons occlude the withering or diminished person, we get the Ruins-dwelling Wizened. Often emaciated or weak, the Wizened will keep to one place and may be very still or stuck in a routine, a corrupted reflection of whatever it was that kept them going; writing on walls, making charms, or making and tending a 'dinner table' of family members fashioned with decaying meats or collected bodies. If disturbed they may violently lash out. They are not a serious threat in a fight; they are strong and driven and may wound, but they can often be struck down in a single blow.<br><br>They pose two issues for practitioners, however; the first being that they are something of a hazard for astral travelers, echoes, and other immaterial forces, and for the psychically sensitive. Left idle, they create a nebulous area of hazardous terrain for the spiritual, and when disturbed, they 'flare', like an echo at its strongest. This effect could be called a mystical flashbang, and may stun or afflict the target long enough for the Wizened to get their hands on the immaterial, which they can wound just as easily as they can the material.<br><br>The second issue is that their 'alerted' state tends to attract Others in a wide proximity, including echoes, vestiges, and other psychically greedy entities, even bringing them in from adjacent realms. The Wizened may shriek or cause a commotion, charging in blindly and die in a single blow, but their attention often heralds an imminent onslaught of everything the practitioners were hoping to sidestep. In groups this effect can compound. Some predatory Others may partner with the Wizened for the help in hunting. - Wildbow on Discord</ref> - a hazard when working a Ruins section adjacent to a dilapidated urban area, can easily interact with the material as the immaterial. If alerted they can 'flare' in a way that is blinding to any observer, and will bringing denizens from both the wider Ruins and adjacent realms. *[[Typhlotic]] - the various Ruins predators that feast on echoes ** [[Havour]]s - mutated examples of such. {{Reflist}} [[Category:Locations]] [[Category:Realms]]
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