Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Pact Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Law Magus
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Known Law Magi== *Hall Family? **[[Mason Hall-McCullough]] **[[Clark Hall]] *[[Paige Thorburn]] *Theobald,<ref name=PP> :Theobald's friends breed horses or collect pedigree dogs, but Theobald carries on a different family tradition. Every year, traveling across the world, he adopts a child, always six years old, picked from the most promising of the year's 'crop'- not just fitness, intelligence, and health, but also the ones who give the right answers to the more... arcane conundrums he puts them to. The notion isn't to apprentice practitioners, however, but to create forces of nature. He raises them with care and attention, imparting a breadth of knowledge ranging from etiquette to medicine and the handling of explosives and poisons. Each child helps raise the previous year's, and once they come of a certain age, he sets them out into the world. :The Law practice Theobald uses is aimed at creating [[labels]], specific to each child. He strips away the prior name and identity and turns them into whatever kind of assassin suits their innate talents and residual personality. Then, wrapping this new label and identity into karmic imperatives, he buries their karmic consequences behind riddles. To capture or beat them one must first unravel them and they move fast. Most often they operate in circles of practitioner and career criminal, but most have some form of law enforcement starting that process of unraveling them. Until that's done, however, they'll have a few more years in them. Theobald himself has a shroud of mystery around him, odd patterns and symbology that investigators have yet to link to him and what he's doing. :Theobald's primary goal is to create a True assassin. If he can refine the practice and ritual enough, matching the designs to the right child, as his father once did, he can create a killer that always executes its ritually designated target, by karmic inevitability and Law, if its target can be executed. That doesn't mean that assassin will get away after, but he can work with that, and it's a potent weapon. - [https://www.reddit.com/r/Parahumans/comments/lv9ijy/_/gpb0t7n The Assassin Maker]</ref> People Person *Verity,<ref name=enS> :Verity's family lives in a Victorian manor that has seen better days. Her uncle devastated the family by violating certain trusts and it's left to her to care for her ailing mother and rebuild the estate. To these ends, all she has are the family practices. She doesn't know enough about broader practice to call it Law magic, and to her it's just practice. :Verity builds an initial groundwork of small promises and oaths that build the initial trust, like restoring the downstairs hall and rebuilding the small library's collection. With the karmic currency earned (much greater than another practitioner might pick up because of the little things in the Law Magic focused texts, and family [[precedent]]), she first secures the property as a sanctuary, a place where she's safe and where good things happen for her family, and then she secures the staff. :She finds them as runaways, addicts, struggling ex-cons, travelers, and others untethered from family and circumstance. Jobs as servants, with strict hierarchy and stricter meanings given to that hierarchy. Once a maid, or a butler, or a groundskeeper, they struggle to find ways to get other positions or accommodations elsewhere. She builds the hierarchy as a pyramid, power at the top given over those below. Just below her: one favored servant as her right hand woman, and the manager of the head staff. Below them, the head maid, the head chef, and so on. :Verity's practice and her establishment rest heavily on the notion that for someone to be on top there must be others at the bottom, and, implicitly, the lower those on the bottom sink the higher she and the estate rise. By the time she's old and her children start to come of age (Now her at the peak, two children, four elite servants, eight heads of various parts of the estate/staff, and so on...) The house has thirty-two common maids and servants - hall boys, grooms, chauffers, and gardeners. And those staff are urged to ignore those who live in the cabins off to the edge of the property. Do poorly or embarrass the household, they're told, even an apron string out of order when the lady of the house is in a poor mood, and they'll be moved out there, to tend to the woods and the... dirtier work. :They think it's tree planting and farm work, but that work, for those who sink so low, is dirtier than they know. Below the tier of servants on the bottom is a tier of 'animals'. Failures, in Verity's eyes. Men and woman who were given, Verity would say, the privilege of serving, but who failed to work hard enough, or balked, or tried to leave. Those who live in the cabins tend to this lowest tier, humans who have been made animals, stripped of all clothing and possession, blinded and deafened, tongues removed, and/or limbs amputated. All with bodies branded. They moan and holler, and those who work in the cabins ensure they live, are fed and cleaned enough they don't get sick, because to fail to do so would mean those cabin workers would join the ranks of the 'animals'. If they serve in the cabins with enough discipline, then perhaps after a decade those cabin workers may be graced with the position of maid or gardener again, freed from seeing or thinking of the wretched bottom tier, or the dark Others that lurk beyond the sanctuary of Verity's estate, because the 'sanctity' of it comes with a commensurate darkness just beyond. :Verity has established the Law of her household, and she has designed it so the karma flows upward, from the lowest to the head of the household. The institution she's set up is such that if she were challenged or attacked, she could say 'not today' and it would be so. Or she could impart a wealth of bad karma with a simple branding, using the same symbol she put on so many of her bottom tier. Her implement serves, but she also has a lipstick container with no lipstick within- only a symbol and a heating element. If she gets close enough to press it to flesh, then it is a short, precipitous, and nigh-inevitable fall to becoming one of her animals. Such is her power, now. - [https://www.reddit.com/r/Parahumans/comments/lv9ijy/_/gpb0t7n The Enslaver]</ref> [https://www.ahdictionary.com/word/search.html?q=husband Husbonde] *[[Lawrence Bristow]] (working knowledge of) *[[Ms. Poole]] *[[Sebastian Harless]] *[[Musser family]] focused on [[claim]] **[[Abraham Musser]] {{Reflist}} {{Practice Categories}}
Summary:
Please note that all contributions to Pact Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Pact Web Serial Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)