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=== Relics === Relics, also known as Keepsakes, are items which a Named has some power invested in; more powerful individuals will have more such items. Rituals exist which can summon these items, but this requires a lot of power; more common is to track them down through research. When wielded by a summoned [[Name]], a relic will empower them and give them more personality, but also give the owner of the item [[claim]] over them.<ref>Relics and keepsakes are objects that the hero or named have some power invested in. Rituals may summon a keepsake for a high cost, while lore magic might be a lower-cost way of finding them, wherever they may be buried, held, or on sale at antique stores. Giving a named individual or hero a relic, of which any figure might have two to ten possible (usually scaling with power) will bring out added dimensions and facets of that individual, giving them added powers, capabilities, personality, while also giving the practitioner more claim. - [https://palewebserial.wordpress.com/2021/09/28/break-5/ excerpt] from [[Break 5]]</ref> These are items from their life with special significance to them.<ref>Relics are essentially items of significance to the Name.Β [...] Each relic possessed enhances their capabilities, with a quirk or ability granted.<br><br>For our example Arabella [...] she has three relics - the knitting needle she used to kill her would-be husband, a charred doll that was at the center of the fire she set as a child, and a ring she stole from the girl she would later frame for the murder, back when she was a child and attending a birthday party. - [https://docs.google.com/document/d/15JKMkgy4aJCWpN5SmKJmIWIE1CaUCLsfiiV71-w46pE Pact Dice: Heroics]</ref>
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