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==Related phenomena== A path that has been traveled too many times can lead to that path falling down to earth.<ref>Research is still being done, more is being discovered, and these realms, dubbed Paths, may sometimes manifest or ‘fall to Earth’, disconnecting from this odd cosmos. [...] As the Path is experienced by more and more practitioners, the Paths seem to learn how to balance themselves out and things fall in line, but cumulative experience of many Path Runners and Finders on the path help to unravel it and any secondary benefits it may be hiding- routes to other Paths, more treasures, other boons, or ways the Path interacts with Earth.[https://docs.google.com/document/d/1ZxBpSXYo1sOSRR4Pq8EaC3WgCKjkdXd3cwPVECe4Tsc Path Runner]</ref> The inhabitants and local path Bosses do not become founders in this case as they do not have the [[Power#Weight|weight]] to create a realm around themselves. Similarly sometimes pieces of paths, if not entire paths, are excised from the wider "network" if they prove too dangerous. As [[Queen Sootsleeves]] and her Run-Down Kingdom were prior to being [[Binding|bound]]<ref>“This was true when we had our own dream, it was true when we founded a kingdom on this Earth, in a patch of remote forest.”<br><br>“You had a Path of your own?” Avery asked.<br><br>“You had a kingdom on Earth?” Verona asked.<br>[...]<br>“A story for another time, as is the kingdom we founded on Earth before we were attacked and bound.”<br>[...]<br>“Yeah, except I think they tried other things first. She was brought down to Earth, that’s a whole thing where Path practitioners can try to bring a path or a key component of a path down to earth to try to create an effect, or remove it from the network of the Paths. So if they find a path that’s easy to stumble onto where every option is bad, or things aren’t doable, they move it out of the network. The situation she described sounds like a good case for that.” - [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.7]]</ref>
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