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Forest Ribbon Trail
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== Landmarks == The Trail has five landmarks. They appear in different orders and their exact form varies. Each has an associated rule and penalty for breaking that rule. Only one can be taken, which grants immunity from the associated rule and (your first time) a boon from the Wolf.<ref>The landmarks of the Forest Ribbon Trail take the form of a cat skull, timekeeping device, axe, coin, and woven object. They appear in varying order, their form may change, and each has a rule associated with it, which is ignored if the practitioner chooses to pick up and carry that item; they can only pick one (for keeps, the coin is an exception) - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref> === Cat Skull === '''Rule:''' you must turn around, unless you pick it.<ref name=":7">One must turn around on seeing the cat skull, unless they pick it. On failing to do so, they will step off the path and free one of the Lost by the wayside to return to reality in their place. - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref> '''Penalty:''' You will step off the Path, switching places with one of the Lost in the forest, who takes your place in reality.<ref name=":7"/> '''Boon:''' Return one of the two Lost to reality, or bind it to you as an ally that will appear on other Paths. The Lost can also participate in this negotiation once chosen.<ref>The Cat Skull can be exchanged to free one of the two Lost encountered on the path. The Wolf will act as intermediary to negotiate the terms of what that Lost will do, with the Lost joining the conversation or standing by after it is named. Typical goals for the practitioner are to have the Lost bound to a specific target, which they will enter reality to attack, bound to the Seal of Solomon (if it will remain in reality; this tends to give it form and nature beyond one of the Lost), and/or kept as a token ally. If the last is negotiated for, the named Lost will recur as a figure in visits to the Forest Ribbon Trail or other Paths. - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref> === Timekeeping Device === '''Rule:''' Wait until you see a signal.<ref name=":1">One must wait for a time on seeing the timekeeping device, unless they pick it. A signal will indicate they are free to progress. On failing to do so, they or someone or something vulnerable in their care will be Lost for a duration. They may lose a year of time in reality or else a child or cherished pet may disappear for a nonspecific duration and return with something about it Lost. - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref> '''Penalty: '''You will be Lost for a year, or something vulnerable in your care will be Lost for an uncertain period of time.<ref name=":1"/> '''Boon:''' A random and strange, but powerful, magical trinket.<ref>The Timekeeping Device can be exchanged for a trinket, which acts like a strong and curious enchanted item. Unpredictable and not recommended for any but strong negotiators or gamblers. - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref> === Axe === '''Rule/Penalty: '''You will face a hazard, such a bear trap or falling tree, or one of the Lost by the side of the path having free reign to attack. If you pick up the axe, you will be protected, otherwise you are required to avoid harm yourself. <ref>- [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref> '''Boon: '''A powerful weapon, not one the practitioner is good at using, which the practitioner must promise not to give to a more fitting wielder.<ref>The Axe is exchanged for a weapon. The weapon is strong but almost never something the practitioner is good or will be naturally good at using. One of the terms is inevitably that it cannot be given away to a more fitting wielder or minion. - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref> === Coin === '''Rule:''' Take the coin and give to one of the Lost along the path. If kept until the Wolf, it counts as your choice. <ref name=":4">One must take the coin and give it away to one that isn’t the Wolf or prey animal, if they don’t intend to keep it. If they do keep it, they give it to the Wolf. The coin is most often missed, as it is often small or hidden. Failing to spot it means that the practitioner Loses something random if and when they return to reality. - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref> '''Penalty:''' Missing the coin or failing to pick it up causes you to Lose an item you own back in reality. <ref name=":4"/> '''Boon: '''Something the Practitioner has Lost. If it's something that you could retrieve yourself in the real world, you instead awaken with the physical coin.<ref>The Coin can be exchanged to retrieve one thing that the practitioner has Lost, either physical or abstract (such as a memory). If the thing is physical and it could be theoretically retrieved with a day or two of effort, such as if it were in the clutches of an enemy the practitioner could defeat, or somewhere in the practitioner’s house, then the practitioner will wake with only the coin, which has no use or value beyond the material value printed on it. - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref> === Woven Object === Can be a dreamcatcher, woolen clothing, friendship bracelet etc. The most commonly-chosen object to take to the Wolf.<ref name=":5"/> '''Rule:''' Close your eyes and walk to the next landmark blind.<ref name=":5"/> '''Penalty:''' You may loop back around to the Woven Object, go blind, or lose your [[Sight]]. Severe penalties are more likely if you tried to cheat.<ref name=":5"/> '''Boon: '''Walking the Trail becomes easier. Dead prey animals can be used (they won't help but can still take on a penalty in your place), you start the path already half-way along, and wounds taken at the end will be lessened.<ref name=":5">The Woven Object can be exchanged for easier walking of the Forest Ribbon Trail. On future visits, prey animals can be dead (and will not act, speak, or assist, but serve every other role), the practitioner will find themselves midway down the second length of the path at the outset, there will be only two of the four remaining landmarks with usual rules in place, and the Wolf will tend to inflict less severe injury to the mind and/or body at the end of the walk. - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDER] document, The First Finding: The Forest Ribbon Trail</ref>
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