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==Notable Wardens== *[[Mann, Levinn, and Lewis Firm]] [[Chauffeur]]<ref name="4.1"/> *[[Milly Legendre]]<ref>[Milly] wasnβt sure what being a ''great'' warden or knight of seals might look like, but a part of her was terrified that it looked like [[Trussed|''this'']]..- [https://palewebserial.wordpress.com/2022/01/18 Excerpt] from [[Left in the Dust 16.y]]</ref> * The Hoghs<ref>The Hoghs were originally a young couple with very limited practice knowledge that Howie Hogh was able to recollect from his childhood- taught to him by his father before his mother divorced the man and moved away. They owned a hotel, purchased at a steal because it was haunted, secured the wraith in the basement, and set up their modest business. However, due to some errors made, compounded by the mechanisms they used to help a guest (for a fee, of course) with a spiritual problem, left active for five years to absorb bad spirits and ghosts, what they ended up creating was a modest Gu Jar scenario - Others drawn in by the diagram work in the basement, concentrated into a single locale, where it condensed into a singular, very dangerous compound/complex Other.<br><br>Their efforts to secure the escalating situation drew attention, and Wardens came to secure the situation, on the request of a Lord of a not-too-distant territory. The Gu was sealed more securely, the couple was taught some practice to maintain and improve the warding, and all was well... until they realized a few things. In a bad situation, it was common for Wardens to come and secure the situation, teaching others to maintain it so they didn't have to come themselves. And Wardens were territorial and didn't collaborate much if they didn't have to, not wanting to have to take ownership of others' work. So the Hoghs removed much of what others had done, contacted ''other'' Wardens, and repeated the process. They got some items, knowledge, and they got greedier. <br><br>Fast forward twenty years. The Hoghs are among the more respected Wardens, their son is starting at a magic school soon, and they have just enough clout that when another Warden family clued into how the Hoghs had risen so meteorically, they were able to remove them, raid them, and take their stuff. They are on the cusp of greatness, but it's a precarious cusp, and the Gu throbs and strains against its many bindings beneath their hotel. - Wildbow on Discord</ref> * Avila Family (Fate)<ref>```The Avila family line was cursed generations ago, and every member of the family dies in the week they turn 40, in particularly unpleasant, horrible ways. Kidnapping and torture by an Other or human, a plane crashing into a building they're in and roasting them over a long period of time, or horrific medical issues arising out of nowhere, leading to issues like prolonged, muscle-tearing seizures. None survive. The family knew it was the fault of an Other tied to Fate, but the identity of that Other has been lost to time and partially blocked by that Other's powers.<br><br>They've taken to binding Others, especially those relating to Fate, and planting rings of trees around them. As the trees grow, the Others face the prospect of being bound for however long it takes the trees to rot and die. Each Other is given a bell, which they are to ring if they have information for the Avilas, though ringing binds them to deeper service. They've become information brokers, with a gallery of Others, some partially ringed by close-knit trees, speaking through gaps, who supply answers on demand. Their hope is to find who it was that cursed them, but what they've ended up creating is a comprehensive information map of the wider area, especially when it comes to matters of Fate.``` - Wildbow on Discord</ref>
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