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=== Abilities === The Oni shared their power, blending their natures to the point that they no longer retain their original natures or weaknesses. An Oni may have some visual cues as to it's original nature, but little more.<ref name=":0" /> This blended nature is not a shared type that can be used to base a [[binding]] on; they do not have shared weaknesses the way other types of Others do.<ref>They devised their own contrary practices and counter-practices. Stuff like their faerie trading glamour for goblins to dress up in, until the ‘goblin’ label stopped fitting. Or a goblin edging into the spiritual to make itself more immaterial, or an echo being led to realms to get a bit of Abyss in it, or a bit of elemental. [...] Step one of binding is usually to identify what you’re binding, and they confused labels enough to make that next to impossible. The Oni thing was more of a uniform than a typing that could be used for binding, as were the masks, old weapons and other recurring visual motifs they adopted. - [https://palewebserial.wordpress.com/2020/12/01 Excerpt] from [[Gone Ahead 7.1]]</ref> The Oni magic they forged together is weak/subtle compared to other forms of magic, but grows stronger when it defies convention and established patterns. To surprise the [[spirit]]s and stir up old passions once again is a source of strength. Individual Oni will have their own specific tricks and abilities.<ref name=":1" /><ref>When they lost the war, the Oni were bound to convention. The ongoing struggle to escape and bend the rules of convention has led to a form of practice which works against many common assumptions. Oni Mages are stronger when they defy pattern and convention. While weak on their own, techniques are stronger when used infrequently or as a surprise, to the targets and to the spirits. [...] Most Oni Mage practices are traps, backstabs, deceptions or misdirections aimed at combat, and general-use anti-practice stuff. :'''Why be an Oni Mage?''' Oni Mages have some advantages in that they can deflect or bypass some practitioner offenses and defenses. They are weak against direct assaults and hard barriers, but are otherwise fairly effective at working against practitioners and making their lives hard.They can also bypass some weaknesses. It's common knowledge that an Oni Mage family had an artifact that allowed one lie every three years. Such knowledge colors the interactions of councils with families of Oni Mages. Oni themselves are versatile and varied, but again, are weak against direct assaults and favor flanking, traps, setup, or conditions. Some have gimmicks, like sapping strength for every word someone says around them, or stealing your face if you make eye contact. - [https://www.reddit.com/r/Weaverdice/comments/8ghs3l/_/dycdis7 Oni Mages] </ref> Oni are known for being varied and breaking rules, but tend to be lacking in raw power and durability.<ref name=":4">Oni themselves are versatile and varied, but again, are weak against direct assaults and favor flanking, traps, setup, or conditions. Some have gimmicks, like sapping strength for every word someone says around them, or stealing your face if you make eye contact. - [https://www.reddit.com/r/Weaverdice/comments/8ghs3l/pact_dice_campaign_help/dycdis7/?context=3 Wildbow on Reddit]</ref> Abilities Oni may display include: * Special [[Rule of Discourse|rules of discourse]].<ref>“What’s going on there?” Yadira asked, indicating Snowdrop.<br><br>“Special rule of discourse,” Lucy said.<br><br>“Ahhh. Some Oni are like that.” - [https://palewebserial.wordpress.com/2020/11/03/ Excerpt] from [[Cutting Class 6.3]]</ref><ref>They worked hard to devise answers to everything. We rely on truth, they used the rule of discourse to shape their language, so every Other in an area would agree to accept that every third statement from a powerful Other would be accepted as a falsehood. Then they’d keep that Other in the background until a crucial negotiation. - [https://palewebserial.wordpress.com/2020/12/01 Excerpt] from [[Gone Ahead 7.1]]</ref> * [[Jockey]] <nowiki/>abilities<ref name=":5">They actively set out to create more Others that weren’t bound to the Seal of Solomon, which never had as much traction there as in the West, shaped themselves to be dangerous to various practices.”<br><br>“Like Jockeys?” Avery asked. “I’ve heard about Others that go out of their way to be dangerous to Host practitioners or whatever.”<br><br>Matthew had mentioned that at one point. Some Other he’d dealt with.<br><br>“Like Jockeys. Or poisonous blood that they offer to power a ritual, or disturbances for the Sight, explicitly, or Others that naturally complicate bindings,” Talos said. - [https://palewebserial.wordpress.com/2020/12/01 Excerpt] from [[Gone Ahead 7.1]]</ref> * Poison blood that disrupts rituals if used as an offering<ref name=":5" /> * Interfering with [[Second Sight]]<ref name=":5" /> * Interfering with [[Binding]]<nowiki/>s<ref name=":5" /> * sapping strength for every word someone says around them<ref name=":4" /> * stealing your face if you make eye contact<ref name=":4" /> Many Oni are [[Peddlar]]s, either creating cursed [[magic item]]s that will prey on humans or contracting with Practitioners to create them (sometimes multiple Practitioners, each doing only a part.)<ref name=":3" />
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