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=== Limits === Generally the item must be small enough to be held in one's hand or hands,<ref name=":7" /><ref>The item we choose is indicative of a lot about who we are. How we approach the world. It’s a decision we make only once, one object that can be held in our hands and comfortably lifted, and it works better if it’s not already magic. - [https://palewebserial.wordpress.com/2020/09/08 Excerpt] from [[Leaving a Mark 4.7]]</ref><ref name=":11">The implement has a few essential requirements: it must be a material, solid object. It must be easy to carry or wear. It should not be magical, or its nature should be well accepted and understood before the practitioner ties themselves to it. Objects with mechanical functionality and/or many moving parts may lack functionality due to the way the separation between parts or outside momentum interrupt their functionality as an effective piece of diagram. - excerpt from [[List of Books#Implementum|Implementum]], quoted in [https://palewebserial.wordpress.com/2020/11/05 Bonus Material: Implementum Text]</ref> although it is technically possible to have one which is heavier, causing one to be severely weakened when away from the object but helping to infuse power into one location.<ref>The <strong>Heavy Implement</strong> is one that cannot be carried in the hands, or one that weighs twenty pounds or more. One’s power is rooted in the implement, and the further the individual is from the chosen implement, the more the Self diminishes, with strength of Self and practice fading swiftly if they are more than a hundred and fifty feet from the object. This is an extension of what is described with the stone as an implement, carried further.<br><br>As an advantage, the power tends to be fairly well-rooted in the location, and may spread to the immediate vicinity, provided there isn’t any prior claim by lord, practitioner, or innocent. Impact tends to be higher within the affected area, and with the right arrangements, may extend further. - excerpt from [[List of Books#Implementum|Implementum]], quoted in [https://palewebserial.wordpress.com/2020/11/05 Bonus Material: Implementum Text]</ref> Travel and practice may be slowed by a heavy Implement.<ref>What, then, is the effect of a practitioner chaining themselves to a rock for life? One’s effective mobility is hampered, and this will act as a symbolic and functional impedance in the practitioner’s life. As spirits take note and start to act in accordance with this badge of office, the practitioner will find that travel becomes hard. It represents the practitioner’s handling of practice, and it is hard to deftly handle; practice then becomes cumbersome, heavy, and slow. It may have more impact and longevity, but the cost is not worth it. - excerpt from [[List of Books#Implementum|Implementum]], quoted in [https://palewebserial.wordpress.com/2020/11/05/6-3-spoilers-implementum-text/ Bonus Material: Implementum Text]</ref> Choosing a [[Magic Item]], that is already infused with power, makes the ritual more difficult and risks pulling you towards that power source or [[Realm]].<ref name=":8">“A side effect of the ritual is that what you choose is, even if kept out of sight, a badge of sorts, indicating who and what you are. The implement tells Others what to expect of you. Ms. Casabien makes no secret she works with Others of the Ruins, which we just visited, in a way. She’s protected against the worst of that environment, she bears some of the benefits that Ruins others enjoy, and they’ll recognize her as one of their own. It makes it easier, but makes dealing with non-Ruins Others harder. Be careful when picking something that has power before it’s made an implement, or you may find yourself pulled more into that realm or power source, than the power source is drawn to you. The ritual is a simple one, conducted over three days, where you become intimately acquainted with the object in question. This too gets harder if the object is already carrying power. It can be more complex if the object has a long and complicated history.” - [https://palewebserial.wordpress.com/2020/09/08 excerpt] from [[Leaving a Mark 4.7]]</ref> Active or malicious items are especially likely to have their energies find outlet through the Practitioner.<ref name=":15">It is here that the implement, if it was magical prior to the ''Ritual Implementum,'' may have a strong effect on the practitioner. An item with strong divine influence, for example, will have a deep and everlasting effect on the practitioner’s Self. What that influence is can vary, but it can be akin to a curse in the worst circumstances. Take for example, the example of Archie Meadows, the youngest of four who were born to a family that dealt with goblins. The four children were made to compete, with four objects up for grabs, of varying power and use. Archie lost, and was made to take the worst item, a doll made of meat that included one blood-filled lung that would vomit out blood and goblins of the smallest caliber on command. Once he took it as an implement, he found that every morning and night, he would mimic the doll’s effect, vomiting out gallons of blood along with a dozen of the smallest goblins.<br><br>In another example, a practitioner named Sadie Coy took a canopy jar holding a Revenant’s ashes, thinking the Revenant done and the jar simply empowered but unoccupied. The revenant stirred in residual ashes, and she was bound to the Revenant’s revenge.<br><br>This isn’t to say that an item with magical influences is a poor choice; an item with a ‘dead’ or sufficiently controlled force within it can be easier to manage and is less likely to find a malicious outlet through the owner, but the best choice of item is one that is fully understood and researched, to the extent that the person performing the ritual knows the full extent of what will happen after the ritual. - excerpt from [[List of Books#Implementum|Implementum]], quoted in [https://palewebserial.wordpress.com/2020/11/05 Bonus Material: Implementum Text]</ref> Recently-developed technology, which is unfamiliar to the spirits as a symbol, will lack most of the usual effects of an Implement if chosen. This is in addition to the hazards of technological obsolescence. However, some [[Technomancy|Technomancers]] will still choose such items, which can be useful for extending one's Self and magic into digital spaces.<ref>The '''Digital Implement''' is any device normally in the Technomancer’s province, including blackberries, handheld televisions, and radios. Too unfamiliar to spirits to have a ‘diagram’, the digital implement foregoes the upsides and uses of an implement for a material means of connecting one’s Self to the digital reaches and better extend that self through those spaces. The item’s value can be expected to sit at middling to low values and then plummet when the item falls out of common use, dragging one’s Self with it. Technomancer families may have the means by which to extend this ‘shelf life’ and protect the Self when using such devices, but many choose conventional implements regardless. - excerpt from [[List of Books#Implementum|Implementum]], quoted in [https://palewebserial.wordpress.com/2020/11/05/6-3-spoilers-implementum-text/ Bonus Material: Implementum Text]</ref> Even a simpler/older item with mechanical moving parts may have issues.<ref name=":11" />
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