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===Gate of Ivory/Tooth=== Using this the peculiarities of a path are "re-rolled" essentially.<ref name=:2>The Gate of Ivory (right) is deceptive and gives false dreams and delusions. Shuffles or shakes up the way we see things as if we left & returned to a Path, which lets us do the above thing but alone, or view reality like we’d view a Path and see things or people from angles that might hint at things. Downside: very intense and puts you further from your Self. Too-frequent use makes you loopy. - [9.3 Spoilers] [https://palewebserial.wordpress.com/2021/02/18 Path Practicalities]</ref> Mainly used when the Finder is alone, overuse can make them more [[Lost]],<ref name=:2/>among other things this means damaged sanity.<ref>“Ave,” [[Snowdrop]] said. “You know this practice is really good to stick with? You can make it an expert thing, get really clear visions…”<br><br>The Gate of Ivory.<br>[...]<br>“Especially when your Self is worn out. That’s the best time, makes this like working out with sandbags strapped to you,” Snowdrop said.<br><br>Avery redrew the diagram. Gate of Ivory, again.<br>[...]<br>“But I’m smart,” Snowdrop said. “Listen to me.”<br><br>“No, you’re right,” Avery replied, absently.<br><br>She went to write a new diagram, and she saw a trace of ''wiggle'' at the edges. Something undefinable that told her something was wrong, but nothing she could put her finger on.<br><br>“But I have to figure out a way to make this all worth it,” she told Snowdrop.<br><br>She drew the rune again, closing her eyes.<br><br>''Last time'', she thought.<br><br>''No, if this doesn’t work, maybe one more time''.<br><br>She ''needed'' to make this worth her parent’s tears. Her friend’s.<br><br>She opened her eyes.<br>[...]<br>She took a moment to let her sanity heal. Things danced at the edges of her vision, and things didn’t feel consistent as she looked at something, looked away, and looked back.<br><br>Snowdrop reached out, and Avery didn’t complain.<br><br>Sharing this little burden. Soothing. - [https://palewebserial.wordpress.com/2023/01/14 Excerpt] from [[Hard Pass 22.z]]</ref> Every time a Path is stepped onto the props and players are changed around, with this a finder gets another insight into what a given path is. It has a use outside the [[Path]]s as well give you insights into the way things are.<ref name=:2/> Sometimes items won't change after a 'reset' these are usually incredibly valuable to the right Others such as [[Founder]]s.<ref>There are some others that might interest you, once Lost, now called Found or Founders. They gather up mundane objects on the Paths that aren’t entirely Lost and that have traces of Earth on them, and like someone tied to a thousand balloons that picks up enough heavy stuff they can start drifting to solid Earth. Some make craters on impact, and craters can be like depressions. “Imagine Snowdrop landing in some hard to reach place, creating a depression, and filling it up with her special rules about truth. It gets knotted, because of course, it filters for certain types of Other, innocent or Aware, the knotting gets worse, and as it does, the rules do too.” Because there’s a narrow band of places that fit the bill of being remote enough but not too distant from humans + human sentiment, they tend to cluster. This can give us Founder-inhabited island chains where each island has a rule, or areas with rules that overlap. Founders aren’t always powerful but you usually have to deal with them somehow as part of dealing with the knot. Can be true for Others tied into knots.<br><br>“When using the Gate of Ivory, our view of Paths changes. If you notice an object isn’t changing, it’s probably one of those earth-touched things a would-be Founder prizes. Keep+ trade.” - [https://palewebserial.wordpress.com/2021/07/15 Bonus Material: Knots & Depressions]</ref>
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