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==Notable Diabolists== *[[Rose Thorburn Senior| Roselyn Thorburn]] *[[Rose Thorburn Junior| Rose Thorburn Jr.]] *[[Blake Thorburn]] *[[Ms. Lewis]] *[[Mr. Levinn]] <!--I think you're missing some key things here. Diabolism requires incredible precision and steep costs. To do it well, you have to be focused and in control, perfect in action and execution. Those who do it wrong are often the first victim. The greatest danger is not "This idiot doesn't know what he's doing with this thing", but "We left this guy alone too long and he figured out how to protect himself." It's not that Blake had weapons. He had the manuals and resources to build them. In this scenario, if you're a major country and the small, desperate, bedraggled country is trying to put together weapons- very possibly to use against you? Well, you're in a situation to apply pressure and interfere so they can't build things right and if they try they'll blow themselves up. Their neighbors might suffer a bit, but they've been aware of this possibility for a long time and have taken some measures to control the damage. But in this scenario, they assessed things, then targeted, isolated, and eliminated the person with the power (Molly) - someone they knew lacked teeth, since many of them grew up with her or grew up watching her. They were surprised when someone else automatically took the position after that. Someone they didn't know, couldn't trust 100%, and who they were divided on removing, given the likelihood that someone less kind would inherit the title. I'm curious what scenario you see unfolding here. What do you think Blake might've done that he didn't? Specifically, I mean. Answering some other points from the page: '''Bad Karma''' - Keep in mind that the 'radiation' and bad karma is a large part of both why people are so unwilling to sit on their laurels and leave Blake be, and why things are so non-stop shitty and intense for Blake. It vastly increases the odds he'll blow himself up vs. blow others up, should he try something big that would solve his problems (like trying to blow up his enemies by calling Ornias or something). Demons fuck with the rules a bit, so they can go against these ebbs and flows, but the ebbs and flows of Karma and recognizing that the universe is giving you a penalty kick against this tired goalkeeper is something that a lot of practitioners have become used to playing along with. '''The difficulty of binding'''<blockquote></blockquote>Each movement of the demon is a time you have to actually get involved, be there, deal with the ambient radiation and peripheral risks, and amass bad karma, so you're more likely to slip up, make mistakes, or get unlucky. Then you have to redo the bindings, spend all necessary resources, work around ambient effects of the demon's presence (did its departure destroy the floor? Cause a part of the ceiling to cave in?) and do it without making any mistakes or getting very unlucky. Rinse, repeat, ad infinitum. Make one mistake or fail to keep up? Get interrupted (because you interacted with demons and have bad karma) while on your way to the next circle? By something as innocuous as getting t-boned while driving and not being able to get out of the hospital promptly? You might face a fate worse than anything your enemies might do to you. '''Rationalism''' - I'd just like to note that I very much appreciate the inherent irony in someone saying Blake should assess his options, gather information, and prepare... yet jumping to 'Blake/the Town should have done this' before finishing the story. ;)--> {{Reflist}} [[Category:Practices]]
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