Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Pact Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Binding
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Negative Bindings=== Also known as '''hostile bindings''', an Other can be bound using elements that oppose their nature. This type of binding weakens and angers the Other, but is more powerful with less effort compared to a positive or neutral binding.<ref name="4.1" /><ref name=":1" /> Immaterial others may be difficult to trap with this unless first bound in a Hallow (see below).<ref name=":4">Negative binding is the practice of using opposites to bind an Other. Using clear water to bind fire, salt to bind the unclean, civilization (elements running through manufactured metal) to bind goblins. Bogeymen are often bound by antiques - things of value that have gained value over time, often decorated ('more' as opposed to the bogeyman's lack). Works on just about every kind of Other, but immaterial Others are often hard to pin down, since they aren't necessarily locked to a particular place or shape, and they often have to be convinced to enter a hallow or trap first, taking a form before they can be explicitly pinned down. [...] Bogeymen must often be defeated before their essence is up for containment within the antique. - [https://old.reddit.com/r/Parahumans/comments/f03xyr/_/fgrp79j Comment by Wildbow]</ref> * Ordered, geometric, artificial barriers are effective against the most common types of Other, which are natural and chaotic.<ref name="4.1" /> * Malignant Others can be bound with purifying forces like [[salt]], clean running [[water]],<ref name=":0"/> bright light, [[silver]], and cleansing smoke.<ref name=":10" /> * [[Iron]] is useful against things born from nature.<ref name=":0">Like in Essentials, malignant Others are going to react to purifying substances and patterns, like salt and running water. Fresh wood against dead things.”<br> “Iron against things that are born from nature,” I said. - [https://pactwebserial.wordpress.com/2014/01/11 excerpt] from [[Bonds 1.7]]</ref><ref name=":4" /> * [[Green Wood|Fresh wood]] is useful against [[Undead|dead things]].<ref name=":0"/> * [[Water]] can be used to bind things associated with fire, such as a fire [[elemental]] or other fire-based beings.<ref name=":4" /> * [[Faerie]]s are vulnerable to crude, unworked, unrefined things.<ref name="2.5e1">“Tell me, can you identify the Other we just saw?”<br><br>“Name it? No. Stick a label on it? I could maybe say it’s a Faerie, but that’s only a guess.”<br><br>“Very true. In this case, I think it’s a safe assumption. You’ve read Essentials, I assume? Standard reading for most new practitioners.”<br><br>“I have,” I said.<br><br>“Then you know what Faerie are weak against?”<br><br>I thought, but I couldn’t connect it. “Something about raw iron, but…”<br><br>“Crude elements,” Rose cut in. “Things that have been worked, refined, or crafted are less effective against them.” - [[https://pactwebserial.wordpress.com/2014/02/01 Excerpt]] from [[Damages 2.5]]</ref> Cold-forged iron, burning hair, tainted and corrupted things are good go-tos.<ref>If you know it’s from the Faerie, and I do love this lovely term for a made-up realm, by the by, to refer to it by the plurality of those Others that make it up… if you know, you know you have some basic options, such as iron forged without heat, burning hair or something suitably tainted. They cannot abide by corruption. If you know your courts, then you can know what specific items have particular power, for or against. - [https://palewebserial.wordpress.com/2020/10/27 Excerpt] from [[Cutting Class 6.1]]</ref> * [[Bogeymen]] were often bound using antiques with a durability and history to them.<ref name=":6">Binding a bogeyman typically involved using some form of the natural elements, and things with ''permanence''. In the former case, it depended based on the type of bogeyman and the place beyond the cracks in reality that they had come from. Some were particularly vulnerable to running water, others struggled to move solid objects and could easily be trapped or stopped by a simple closed door. Yet others didn’t like fire.<br><br>Moat, box, or burning circle could serve, depending on the type.<br><br>The other option was old items that had a history and durability to them, antiques. - [https://pactwebserial.wordpress.com/2014/09/09 Excerpt] from [[Malfeasance 11.2]]</ref> They may need to be defeated before they can be bound into an antique.<ref name=":4" /> * [[Bogeymen]] were also frequently averse to natural things, with the specifics based on the area of [[the Abyss]] the Bogey hailed from. Elements used might include a moat, a burning circle, or even a simple closed door, depending on the bogeyman.<ref name=":6" /> * A [[Tortoise Spirit]] might be bound with broken shells or teeth.<ref name=":3">[https://docs.google.com/document/d/1sCD7oh0DBxdAhnPrjaUkSTen87tMuMROYLl_774iKsw/edit Bestiary: Tortoise Spirits]</ref> * Blessed [[Silver]] may be helpful against a broad selection of Other kinds.<ref> I recognized it. Blessed silver chain or something. A one-stop measure for most kinds of Other or something of the sort. - [https://pactwebserial.wordpress.com/2014/09/30 Excerpt] from [[Malfeasance 11.9]]</ref> * High Summer [[Fae]] are weak to poisons, tarnished or rusty metal, and heartbreak.<ref name=":10" /> * Dark Fall Fae are weak to fine chain (especially if [[silver]] or cold-forged), "virgin flesh" and "secret names".<ref name=":10" /> * Goblins can be bound with pure or natural things, which they struggle to spoil. Baths of pure still [[water]], [[salt]], and [[holly]] can be used for this.<ref name=":10" /> [[The Hyena]] was vulnerable to holly.<ref>I investigated the fence. Sure enough, it was plastic. Faux picket fencing, waist height, churned out by machine, with interlocking panels.<br><br>No reason it should stop the monster.<br> The bush… I had to push off the snow that layered over the top, to get a better view.<br><br>Holly.<br>[...]<br>The hedge served two purposes. It hid the shotgun, for one thing, which let me pull the trigger, with less than ten feet between me and the monster.<br><br>It also meant that when the shotgun '''did''' fire, there were shreds of holly mixed in with the shot.<br><br>The monster reacted, rearing up, flinching, shaking his head as if to get the offending materials loose. - excerpt from [[Collateral 4.11]] </ref><ref>Hyena fight: [[connections|Collateral 4.11]] - '''Collateral 4.12'''</ref> Lesser goblins can be bound with circles of flowers.<ref>Lesser goblins can be bound in circles of flowers, as amusing as the thought is, but most often we use tropes of civilization and refinement. - [https://palewebserial.wordpress.com/2020/10/27/cutting-class-6-1/ excerpt] from [[Cutting Class 6.1]]</ref>
Summary:
Please note that all contributions to Pact Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Pact Web Serial Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)