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===Storms=== The Realms of the [[Elemental]]s. Short-lived and very dangerous, but valued by [[Elementalist]]s, who seek to harvest them for the immense power they represent (often after the Storm has faded, when it's safer, though less rewarding.)<ref>“Those of you who have been attending for a while may remember me from two years ago, I did a week-long series after a Storm not too far from here. [...] if we’re talking about the background parts of an elemental, we need to talk about ''realms. '' The realms we assign to elementals are known as ''capital-S Storms''. [...] Like elementals, the Storms are fleeting, intense, exceedingly valuable and powerful, and very hard to deal with. [...] It takes preparation to survive even a few minutes in a real, un-simulated Storm. They tend to emphasize one element, they arise when a great many elementals gather and die at once, or when a powerful elemental comes into being. Then they pass. You could draw comparisons to a hurricane. When they last for any meaningful length of time, they often, like elementals, have something they root themselves to. One tree that’s been struck by lightning enough times, one building, one object. In an ideal case, an elementalist will want to get to the Storm itself, well prepared, and harvest it for power. If achieved, this can elevate a family dramatically. Most often, we harvest the power after. Tapping a storm, a few good harvests, or one strong elemental caught like lightning in a bottle are things great elementalist families and circles have managed.” - [https://palewebserial.wordpress.com/2021/01/19 excerpt] from [[Vanishing Points 8.4]]</ref> The greater elementals who can be found there are akin to [[Deities]] in power, but mysterious, either living for less than a day or somehow travelling on to other Storms after a short time.<ref>Storms will keep going because they turn inward. Winds will loop inward instead of venting out, fires will focus toward the interior of a structure instead of spreading. They can cover wide areas, enough to occlude a small settlement, but they can be as small as a single building. It often requires something catastrophic. This is, at the most extreme end, the uppermost tier of elemental power. The things that live and are comfortable in storms are akin to deities, but as fleeting as their storm. We don’t know how many live for a few hours or a day, and how many recede into other territories or realms, waiting for another storm to wake them, before they emerge there. - [https://palewebserial.wordpress.com/2021/01/19 excerpt] from [[Vanishing Points 8.4]]</ref> [[Echoes]] in the Storm may be infused with potent elemental power.<ref>The storm grew more intense as she talked. Figures as tall as the skeletal structures holding up the power lines remained like electrical giants in the wake of some of the blasts, darting around. [...] Echoes entered the area and ignited, taking on power like the night security guard had. Growing in size, ferocity, with energy burning within.- [https://palewebserial.wordpress.com/2021/01/19 Excerpt] from [[Vanishing Points 8.4]]</ref>
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