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==Related Rituals== Living rituals that exist independent of practitioners. Some are tied to [[Incarnation]]s, which makes the term Ritual Incarnates an efficient but not all these are called Ritual Incarnates.<ref>Wildbow on Discord</ref><ref>“Ritual Incarnates,” Lucy said. She’d finished her call.<br><br>“There are ways you can ask to play chess with Death,” Charles launched right into it. “Or one Death. War, Innocence, Pain, Hope, Mischief… all are forces that can take form in this world, you can meet them, you can deal with them. They’re more solid and tied into things than a spirit, which influences, or an elemental that impacts the physical and natural world. Incarnations represent particular human realities. When these incarnations want to spread their influence, sometimes they set things in motion. On the rare occasion, they happen naturally or by accident. All we know about the Hungry Choir is that they arose somewhere else and they’ve settled here, at least for a little while. Perhaps some locals are tied up in it. The Other you call Miss could tell you more.”<br><br>“What is it?” Avery asked. “Like, what did these Incarnations or accidents set in motion?”<br><br>“An Incarnation of Poverty might try to spread poverty. Sometimes that would be with a cursed item; innocents handle it, they ignore the warnings printed on the item or shared by the seller, they lose their earthly belongings and fortunes, they die or suffer a dark fate, the item gets passed on, having strengthened Poverty, until someone figures out a way to deal with it. Other times, it’s a ''ritual'' that finds its way to people’s hands. In this modern era, when urban legends can gain traction and the internet is a thing, it’s getting more and more common.<br>[...]<br>Often, the karmic cost of bringing in innocents is tempered. If it’s just, if someone must opt in, and if there’s a possible way out, it’s less costly. Remember what I said earlier about the warning given with full expectation that the warning would be ignored? One such example. The Ritual Incarnate may be a game, or a pattern people willingly participate in, with enough traps or enough of an uphill climb that failing at the game is expected, and they may be difficult enough that by the time the participant is done, they are no longer capital-I Innocent, or even no longer human. These things tend to end when enough people get the hang of it.”<br><br>“The Hungry Choir is strong, so… nobody’s figured out how to beat it?”<br><br>“Not consistently. I’ve heard about one where a notebook described how to find the location of a tunnel entrance, which regularly moved. An Incarnate Ritual of Time. Going through the winding tunnels would take the participants back in time. They could alter their pasts, but while in the past, they had to arrange events so a specific scene would come to pass at a specific point in time, years in the future, as depicted on a mural along the way. They got three tries and if they failed to replicate the scene, they were unwound from Time altogether. The notebook was mass produced, some practitioners in the States got ahead of it, and used their expertise to beat it enough times it ran out of steam. In another case, an Incarnate Ritual of Envy, participants could log into a website, and would join as a group, engaging in a game of several rounds of swapping minds with bodies among members of the group, similar to musical chairs.” - [https://palewebserial.wordpress.com/2020/05/19 Excerpt] from [[Lost for Words 1.4]]</ref> Very reliant on their [[pattern]]s. * [[Hungry Choir]] - An Incarnate that also represents Hunger and Famine * [[The Placement Test]] - A [[Bloody Lord]] with several Others, caught up in it. {{Reflist}} [[Category:Basic Information]] [[The Category:Rituals]]
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