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== Visceral [[Practice]]s == * [[Goblin King]]s<ref name=":0" /><ref name=":1">Visceral Practices<br>–Material Fundamentals – Basics on Others and practices dealing in the physical.<br>–Once Human – Peri-, periodic, and post-human Others, practices, diseases.<br>–Dark Locales – Twisted and Othered locations on Earth, urban and rural.<br>–Goblins – Goblin summoning, practice, tools, binding, and extermination.<br>–The Warrens – Goblin realm, day trips, non-Goblin denizens of the Warrens.<br>–Scourging – Horrors, Scratchings, Bogeymen, and related dark practices.<br>–Self Defense – Offensive practices, dealing with hostile Others, practitioners.<br>–Alchemy – Creating Visceral Others and Things through Material practice. - 4.1 Bonus Material: [https://palewebserial.wordpress.com/2020/08/20 BHI Information Packet]</ref> * [[Scourge]]s<nowiki/>s<ref name=":0" /><ref name=":1" /> * [[Alchemy]]<ref name=":1" /><ref name=":2">'''Schools:''' Halflight (Heartless var., Visceral) [...]<br><br>A man dons an animal skin and stalks a forest trail. Another drinks an alchemical admixture, and becomes a beast of another sort.<br><br>A feral thing wears his victim’s skin and goes to the man’s home to eat a dinner, his family unnerved but unable to say exactly why. A gossamer wisp of a creature dresses itself up as a babe using clay by the riverbed and the flesh from a dug-up corpse. Then it wails, and a woman finds it. The corpse it dug up was that of her baby, recently lost, and she is stunned to long silence by how it resembles her child. She brings it into her home.<br><br>Walls separate man and monster. Artfully addressed, halflight practices aim to capture the best of both at once. Once we begin the journey, however, the way back to normalcy is hard, if not impossible. - [[List of Books#Quasi|Quasi]], quoted in [https://palewebserial.wordpress.com/2020/09/03 Bonus Material: Bedtime Reading].</ref> * Some ("Halflight") [[Heartless]]<ref name=":2" /> * [[Technomancy]]<ref>We can discuss over dinner, if you like, but I’m picturing three devices, each one something that can look into the past. Then Eloise for connections, Zed for the visceral, and yourself, Jessica, for the immaterial. - [https://palewebserial.wordpress.com/2020/10/31 Excerpt] from [[Cutting Class 6.2]]</ref> In [[PactDice]], the Material practices are Alchemy, [[Elementalism]], [[Blood Magic|Blood Mage]], [[Collector]], Technomancer, [[Item Crafting]], [[Warding]];<ref name=":12">[[Others|Pact Dice]]</ref> and the Conflict practices are [[War Mage|War Magic]], [[Harbinger]], Goblin King, Scourge, [[Oni Mage]], [[Heroics]], [[Ogre Mages|Ogre Mage]].<ref name=":13">[[Heartless|Pact Dice]]</ref> === Visceral Beings === * [[Bogeymen]]<ref name=":0" /><ref name=":1" /> * [[Fleshmongler]] * [[Goblins]]<ref name=":0" /><ref name=":1" /> ** [[Gremlin]]s ** [[Todd]]s ** [[Redcap]]s * [[Human]]s<ref name=":3" /> **[[Crossed]] **[[Denizen]] **[[Oddfolk]] **[[People of the Valley]] * [[Homunculi]]<ref name=":1" /> * [[Werewolves]]<ref name=":2" /> * [[Doppelgänger]]<nowiki/>s<ref name=":2" /> Visceral [[Other]]s, unlike immaterial ones, generally can't be bound in a [[Hallow]] unless their body is destroyed first. Often they can be placed or transformed into a Hallow after their physical body is broken, however. More visceral Others may require food and/or sleep, much as a human or animal does.<ref name=":4" />
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