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==Methedology== Likely deals with protection and deals. They work through anticipating and stopping opponents before they can even move.<ref>'''Sealing'''<br>Sealing magic uses ofuda or the like, but can do what they do with simple words and orders spoken as short rituals. The emphasis is on imposing restrictions that activate effects when broken. With greater puissance, the restriction is mandated (ie. can’t move from the spot) for a short time, with the affected party gaining the ability to break it at a cost later. Sealers are a middle ground between Wardens and Binders, but frequently play out their power as a defensive, chess-like game of frustrating and stymying opponents. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref> [[Seal of Solomon]] and [[Ofuda]] are all examples of Seals. A sealer focuses on binding [[Others]] that either can't be killed or are too powerful to defeat, a situation that only araises once every few years. Most of a sealers time is spend mending and maintaining existing seals.<ref>“I’m a knight of seals. If something too big to kill gets defeated around here, they’ll call my family and we’ll put up a barrier around it. Or on it, depending. Which is a once every few years type thing. The rest of the time, we travel around, checking the old barriers aren’t growing legs or wearing out, and corking up any warren holes.”- [https://palewebserial.wordpress.com/2020/09/05/leaving-a-mark-4-6/ Excerpt] from [[Leaving a Mark 4.6]]</ref>
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