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== Common Effects == Items that exist within a Realm for a long time tend to have their very nature altered into a [[Magic Item]], as a sort of natural [[diagram]] is carved into their spiritual nature by the ambient forces.<ref name=":3">It points definitively toward war and less heavily to nature. A kind of natural diagram came into being here & Zed stepped in to comment, saying that realm-focused Others who are tied heavily to an area or bring the area with them (Abyssal Beast?) can act as moving ‘gardens’, altering items that are kept in their possession over time. Effect is small, simple, but gets stronger as the Other does. Usually they are humanoid & can carry stuff (so not Abyssal Beast). The ‘diagram’ that is worked into the knife is like a river carved out by the flow of water over time.<br>[...]<br>Zed: “The realm part of this sorta neat. It came from an artificial garden (a walking Garden) and it acts as a mini, super-weak realm influence on its own. While holding it, rain takes a tiny bit longer to go away and water elementals & spirits will listen to the holder more.” - [https://palewebserial.wordpress.com/2021/03/25 (9.z) Magic Item Identification]</ref> This is even true in reverse to a degree; items from Earth which still retain some of their normality are considered extremely valuable on the [[Paths]].<ref>There are some others that might interest you, once Lost, now called Found or Founders. They gather up mundane objects on the Paths that aren’t entirely Lost and that have traces of Earth on them, and like someone tied to a thousand balloons that picks up enough heavy stuff they can start drifting to solid Earth. Some make craters on impact, and craters can be like depressions. “Imagine Snowdrop landing in some hard to reach place, creating a depression, and filling it up with her special rules about truth. It gets knotted, because of course, it filters for certain types of Other, innocent or Aware, the knotting gets worse, and as it does, the rules do too.” Because there’s a narrow band of places that fit the bill of being remote enough but not too distant from humans + human sentiment, they tend to cluster. This can give us Founder-inhabited island chains where each island has a rule, or areas with rules that overlap. Founders aren’t always powerful but you usually have to deal with them somehow as part of dealing with the knot. Can be true for Others tied into knots. “When using the Gate of Ivory, our view of Paths changes. If you notice an object isn’t changing, it’s probably one of those earth-touched things a would-be Founder prizes. Keep+ trade.” - [https://palewebserial.wordpress.com/2021/07/15/12-7-spoilers-knots-depressions/ Bonus Material: Knots & Depressions]</ref> It's not safe to mix practices from different realms, for example trying to open a doorway to the Warrens and the Ruins at the same time. If you do you can have your body broken as space folds in around you or end up streached across two seperate places at once, worse still your self can conrugate permantly deforming your spirit. It is also one of the ways horrors and plicate spirits are formed.<ref>“In case they didn’t tell you, don’t mix realm-type practices. Any rituals or powerful items that open doors to the Warrens, don’t blend that with doors to the Ruins. Or paths you make with technomancy. Or Avery’s Lost stuff. That’s 101 type Realm stuff, front of the books for beginners, in the Essentials text that any family dealing with that stuff would get when they come of age.”<br><br>Verona glanced at the others. “…why?”<br><br>“Gets gnarly,” Zed said.<br><br>“Gnarly,” Lucy said, “That doesn’t explain a lot.”<br><br>“I’m trying to figure out how to put it gently,” Zed said.<br><br>“Don’t be gentle. Not with this,” Jessica told him.<br><br>“Plicate spirits!” Verona exclaimed, snapping her fingers a few times. “Messing with forces of an area and messing up the spirits?”<br><br>“Montague,” Avery said.<br><br>“Yeah, like…” Verona lost her momentum. “Oh crap, like Montague.”<br><br>“I think you’re jumping straight from 101 to fourth year, special topics stuff,” Zed said. “But yeah. Horrors and derivative things. That’s a good way to go from being a practitioner who’s trying to make a quick portal to Paris or wherever, to having your arms and legs broken as space folds around you. If you’re lucky.”<br><br>“And if you’re unlucky?” Lucy asked.<br><br>“Being a broken creature stretched out across two realities at once, infused with aspects of both. If you’re ''really'' unlucky, your Self or the spirits that drive you, uh, corrugate, at the same time.” <br />- [https://palewebserial.wordpress.com/2021/08/03/summer-break-13-1/ Excerpt] from [[Summer Break 13.1]]</ref>
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