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== Methodology == Hosting is a deal and price-oriented school of magic, as such it is extremely risky. Each use usually comes with a chance of taking damage, minor long-term changes, or even permanent possession<ref>V: It’s an old story, isn’t it? Stupid kid starts using performance enhancers, only it goes bad. Side effects take over. Except they weren’t drugs. Not steroids or any of that. Lacey had another way. Warpaint, a few words. Some of the other guys on the team got into it.<br> L: My mom always called it riding.<br> R: Possession.<br> L: ''Controlled'' possession. A spirit of something fierce, to make him move a little faster, make him a little stronger, give him that edge he needs to spook the other guys for a second when he looks them in the eye. Surface deep stuff. Stuff that can be explained away by placebo effect and some cosmetic stuff for the team.<br> R: What happened? It went wrong?<br> V: We’re not sure what happened. The stars aligned wrong, or it was a full moon, or whatever it was got a foothold somewhere along the way. I put on the war paint and I wasn’t me anymore. I came to, and I was violently ill, soaked in blood. Someone else’s. - [https://pactwebserial.wordpress.com/2014/02/06 Excerpt] from [[Gathered Pages: 2]]</ref>. Therefore most beginners start with the simpler [[Spirits]], as they learn to balance the power and control of their 'riders'. Each successful 'riding' will typically better future interactions with those [[Others]] and create a foundation one can use for more powerful Others. Benefits gained depends on what spirits are being used and what was negotiated beforehand. Some examples of benefits include supernatural senses, enhanced physical ability, regeneration, tunnel traveling, mutations, etc. Below are some basic Host practices.<ref>[https://docs.google.com/document/d/109ZDw9ZuRD56WYrcN3yYmbz_7KOXNow3cVb4t8MvzQ4 Pact Dice: Hosts]</ref> ===Manifest=== The practice of using a poetic ritual to summon an abstract Other from the area. Unfortunately, these Others tend to be aimless, hard to identify, or weaker than other types. Part of the ritual requires the abstract Other be named, and a risk of never being able to call that Other again if that name is forgotten. After practicing this multiple times, the Host may gain some natural ability to [[Sight|See]] abstract forces. This practice can also be used to make an abstract foe manifest, another foe to show itself, or force something to take a body that can be hurt. May require a show or expense of power and a name or label. ===Invitation=== The practice of striking a deal with an Other, inviting them in, and gaining some passive benefits. The Other serves as a power source, though they negotiate beforehand how much power the Host is allowed to use. The Other can also provide knowledge, senses, or memories at the risk that they may impart hallucinations or attack their Host's mind. Advanced Host's can modify the deal, such as setting time limits, restrictions or terms on control, focus on the physical or the mental, or keeping the Other on hand as a token (depending on the contract and spirit). After inviting Others a set number of times, the Host can adjust their hallow. ===Medium=== The practice of channeling an Other's abilities through themselves. ===Cleanse, Bar, and Forfeit=== A collection of protocols to help manage the price of Hosting. Cleansing decreases the duration of lingering costs and the severity of permanent costs as long as the Host avoids missing a scheduled cleansing, or else the costs become greater. Barring is about resisting changes for so long that they are slowed or stopped. Forfeiting allows the change to happen, in exchange for being able to guide and negotiate it. ===Pound of Flesh=== The practice of giving up a share of flesh, potentially changing themselves permanently, all to empower another practice or impart power to something.
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