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==Methodology== These magi focus on interaction with the immaterial.<ref name="Docs">Interaction Schools [...] Immaterial: '''Finder/Chaos Mage'''<br> Finders work with lost and forgotten things, unpinned from the realms of the physical and even of the spirit. They tend to interact with the abyss in some form, but only in a tertiary sense - where the Abyss is where things settle when they fall through the cracks in the world, the Finder explores the spaces between realms, and the unformed void that lies beyond them. In practice, they stray from and explore places beyond the defined paths and spaces, and interact with desperate, nameless, and forgotten things. They mingle subtle transmutations, (especially of the abstract) with a collection of tricks and favors taken from nameless things that bear steep and unpredictable results. Monkey paws and granted footholds. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref> Unlike [[Scourges]] they deal with the spaces between realms and the primordial realm before it, rather then the [[Abyss|underside of reality]].<ref name="Docs" /><ref name="WDF">[https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs/edit FINDERS], document by Wildbow.</ref> Those place that are outside of reality floating in a sea of nothingness. To the practitioner community at large a Chaos magi deals with the really weird stuff you wouldn't expect a practitioner to know.<ref>For how practitioners interact with practitioner society, they tend to be problem solvers, riddle-managers, and have a lot of tools for handling the little, out-there crap. The items you find on the Paths tend to be weird and off the beaten track, but so is the information you get - it's like tapping into the universe's rumor mill. Sometimes you'll hear random chatter that means nothing to you, and sometimes you'll get a tidbit that indicates the location of a Grail or warns about an imminent Storm. Those things can be valuable.<br><br>The effects and boons of walking a path can be great too. The Finders can act as guides for others who want to walk the path. - [https://old.reddit.com/r/Weaverdice/comments/oumbiq/_/h75k101/Wildbow on Reddit]</ref> Finders have a few base practices common to them, such as a specialized [[curse]] that is somewhat similar to a [[Skeptic]]s effect, [[Gate Goggles]] as useful tools for sharing and modifying [[Sight]], [[barometer]]s to track changes and [[Escape Rope|Escape Ropes]] to get off of specific Paths when needed.<ref> [https://palewebserial.wordpress.com/2021/02/18/9-3-spoilers-path-practicalities/ <nowiki>[9.3 Bonus] Path Practicalities</nowiki>]</ref> Tied with this last one, sometimes, is the common practice is to use a [[Demesne]] as an anchor, connecting it to one or more Paths so that they can more easily leave and return to the same place.<ref>As a note on the kind of investment involved, many Finders will use their demesnes as a foothold and escape clause, picking an unexplored area and using their demesnes as an anchor or place they can automatically retreat to if things go south. This enables them to make repeat visits to the same area and steadily explore it or figure it out. A given demesnes may only allow for a set number of Lost places (a room with four sides might allow for one side to be an exit to reality, each of the three other doors opening to Lost places; a house might allow for more). Families will often work together, with one practitioner securing the way from point A to point B, the next from B to C, and so on, to outline a longer way. - [https://docs.google.com/document/d/1Ti2MftECN9PloDlHdjTGlMbwXPxf0GGOyNl-c4OYKCs FINDERS], document by Wildbow.</ref> Of note is that fact that completing a Path will generally come with one or more "boons", which may be Lost [[Magic Item]]s or permanent magical enhancements. It is theorized that the universe sees that a Finder has accomplished a great many unrelated-seeming things, and attempts to reward them, not noticing that most of the "great personal journey" they went on was missing and so it only took a short time.<ref>The GOOD part of all of this is that it’s cool to explore, sure. But a journey that’s loaded with hidden meanings + obstacles + stuff is a cool story. Not like, ONLY as a thing you can tell people but also it’s kind of a hack or a trick that makes the universe go “Wait that person did all of that? They passed go + killed a dragon + ate a bag of garbage for some reason (Snowdrop’s contribution) + they won the lottery and turned down money? They need a whole lot of personal growth and adjustments and stuff!!! Or Lost magic items! Something!” Except we didn’t kill a dragon or eat garbage or turn down real fortunes for noble reasons… …What we actually might’ve done was figure out ways to get from A to B in a riddle of a place + skip ahead to do the journy of self discovery or the epic journey without actually doing something boring like growing as people or spending decades adventuring. And we get the weird treasure or new abilities that come with the same broken logic of free-association and dreamlike nonsense that the journeys did. - [https://palewebserial.wordpress.com/2021/02/18 9.3 Bonus: Path Practicalities]</ref> In addition, as they run Paths enough to become slightly Lost themselves and become marked to the universe as a skilled Finder, they gain a knack for finding things (especially things which are slightly Lost or disconnected) and grasping the rules of Paths, also seen in some Lost Others. This knack for finding things is the origin of the name Finder.<ref>But we’re Finders ’cause when we run a lot of Paths we kinda end up positioned a little bit out THERE even when we’re on Earth. Which means that when something in our world gets Lost, too disconnected from everything or missing what it takes to get grabbed by the great nets of the Ruins or the Abyss, we can see or use it before it slips away. Every path we run makes us better at seeing those tattered connection-rules or things that are going to be Lost, along with other benefits like boons & Lost items. - [https://palewebserial.wordpress.com/2021/02/18 9.3 Bonus: Path Practicalities]</ref> <!-- Mundane item bindings, scavenger hunt https://palewebserial.wordpress.com/2022/01/01 [[Left in the Dust 16.6]] https://palewebserial.wordpress.com/2022/02/12 [[Gone and Done It 17.6]] -->
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