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==Abilities== They can grant wishes related to their fields/specialties but they are highly selective to whom they give their offers. Usually those desperate enough to take it without quite being able to accomplish the goals outlined.<ref name=":1">'''Appearance:''' Envoys typically appear as people, oftentimes dressed in eccentric ways, such that there is likely no other person in the world that appears as they do. Sometimes this is heavily decorated or mismatched clothing, but it can be a uniform or specific outfit in an odd color (such as a bright red policeman’s uniform) or a uniform not fitting the individual (such as a sword-patterned kimono on an albino woman with Caucasian features, or a very serious child in a mailman’s outfit that doesn’t fit the country they’re in). Eyes or other facial features may be exceptional or unusual, such as a blue-tinted scar across the side of their face, or eyes that look like the galaxy if looked into for too long. - [https://docs.google.com/document/d/1j7GB4pDMsvfRTURd8Utf7BzSr10AgVmIX6qJtSQ5djE ENVOYS]</ref> Have a very good idea of those who would accept their deals and not be able to complete their end of the bargain, thus giving the envoy more resources when they come to collect. This is in part what make them deals based Others. ===Weaknesses=== Envoys are generally built on human identities, living people who have become incarnates, finding this identity is a way to gain [[coup]] against them.<ref name=":2">'''Background''': Envoys are extensions of an Incarnate, or lesser incarnates who have turned to a specific methodology. To further their interests, often helped by them using a specific spiritual, societal, or power-based foothold, they establish a pattern with a series of innocents. The pattern is typically to approach the innocent (or practitioner, sometimes), offer a deal, but set a challenge or a price, with the expectation that the Envoy gains more than they expend. Like Incarnations, Envoys tend to absorb like-minded individuals or be rooted in individuals saturated in the Incarnation’s nature.<br><br>The deals are framed around the Envoy’s ties to a greater Incarnate, and by making the deal they can access the innocent. These deals may be simple in execution, the Envoy granting a kind of specific, Envoy-themed wish in exchange for someone’s life or some other terrible price. It can be a challenge posed with the expectation that most will fail. It can also be a wish granted that is in itself a test of character. Which it is may depend on strength, complexity, and the nature of the Incarnation. More aggressive or predatory incarnations may have a more vicious edge, while the merciful and nurturing may act in a way that suggests they are serving a greater good.<br>[...]<br>As one might surmise, some of the things granted may alter reality in a substantial way, and this breaks some of the setting rules in terms of innocence and taking power using Practice or an Other’s power; one ''can'' become president, potentially… they ''can'' become millionaires. Typically, however, most fail and those seeking big things end up walking such a fine tightrope that the effect on the setting is immaterial. - [https://docs.google.com/document/d/1j7GB4pDMsvfRTURd8Utf7BzSr10AgVmIX6qJtSQ5djE ENVOYS]</ref><ref name=":2.1"> - [https://docs.google.com/document/d/1j7GB4pDMsvfRTURd8Utf7BzSr10AgVmIX6qJtSQ5djE ENVOYS]</ref> They are not omnipresent and have various methods of finding their preferred prey, be it rituals songs or even seeking out people. They can be challenged if their conditions are too much, as anyone or thing that offers such deals and contests.
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