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Conviction 5.2
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==Plot== [[Blake]] is placed into a jail cell. He uses a bit of [[Blood magic]] so he can freely converse with [[Evan]] without being overheard. Once alone, Blake explains why he's in jail. Despite Blake's insistence that Evan shouldn't feel guilty, Evan stays determined to help in any way he can. Our protagonist concedes his arguments, agreeing to send his spirited pal scouting. Blake calls [[Knights of the Basement|the Knights]] to come help. With nothing left he can do, Blake rests. The next morning, Blake is awaken by a Knight's call. Evan, long since having returned from his task, is sent to retrieve their intel. [[Duncan Behaim|Duncan]] comes to take Blake back to talk with his lawyer. They all continue their questions from yesterday. Even though Blake now has an alibi from the Knights, he is still trapped by Duncan's manipulations. Having realized what's going on, Blake turns the conversation around [[Rule of Three|three times]], thereby thwarting the temporal hang-up. ''Now'' with nothing hindering his arguments, Blake convinces everyone he is innocent and free to leave. Duncan and his borrowed spirits stand in the hallway, ready with a diagram. They activate a spell, sending everyone back in time. That same morning, Blake awakens to see the [[Chronomancy|Spell]] sent the Knights away. Evan is tasked with removing some of Duncan's spirits, while Blake works out Duncan's grand plan. Desperately in need of an ally, Blake sharpens a toilet seat with his [[Glamour]]ed pelvic thrusts. He cuts himself so he can transfer his ''Self'' to [[Rose]] and wake her up. It works, but at a heavy cost. The other prisoners scream at the scene, alerting the guards who then opens his cell door. Blake uses more blood to be forgotten. Rose calls Evan back so he can lead the way.
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