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==Methodology== A chronomancer can manipulate various aspects of time, from a person's perception of time, stealing memories, stopping aging, progressing aging, extending someone's life, and even reversing time itself. However, using this art requires precision as the slightest mistake will have severe penalties for the user, including losing years of their life or instantly aging to dust.<ref>'''Chronomancy'''<br>Chronomancers manipulate time, with weak chronomancers manipulating only the perception of it, while stronger chronomancers manipulate real time at an incredible cost. The costs are tied not to the distance moved in time, but to the gravity of the events in question. Their ability to set near-inviolable effects in motion, to undo damage and to skip events enables them to dodge or undo catastrophic damage. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref> Thus chronomancy deals with protection and the immeteria. The method of using chronomancy varies, but the most well-known is through the use of [[Zeitgeist]]s and various runes, which indicates it has a foundation in [[Shamanism]]. Alternatively this means that they can tap into Shamanism.
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